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View Full Version : Animating rotations using a texture



larkis
06-05-2009, 02:18 AM
Is there a way to animate rotations using a texture ? Basically what I'm trying to do is have a large grid of cubes (100x50 cubes) that I want to rotate by using a texture. I want to animate them rotating around in all sorts of patterns, for example all the ones on the edges would start rotating first then the "wave" of rotation would travel towards the center until all cubes are flipped to another side. The closes example to what I'm trying to do is here if you forward to the "Target effector" part http://video.maxon.net/products/modules/mograph/effect_1.mov

I don't want the look at behavior, I want strictly one axis to rotate.

Any tips to lead me in the right direction would be great, thanks in advance.

StereoMike
06-05-2009, 08:43 AM
dPont's dp kit has a part move node, which lets you do funky stuff to an object that's made from lots of parts e.g. cubes). In combination with his time lag node you can do waves of animation (without timelag they all start at the same time).
But as you can guess, it's not image based.
Another goodie that helps doing motion graphics is of course fertilizer in it's second version (released today).
If you have access to at least xsi 6.0 fnd you could do all that stuff with Helge's free MTMG 2.0 (which he developed viewing at c4d Mograph).

mike

oobievision
06-05-2009, 09:02 AM
Ive been trying to figure this out myself even went as far as manually animating it wich isnt so clean way too many factors.

dpont
06-05-2009, 10:48 AM
A few samples with Part Move node,
http://www.newtek.com/forums/showpost.php?p=833020&postcount=19
http://www.newtek.com/forums/showpost.php?p=834151&postcount=32
http://www.newtek.com/forums/showpost.php?p=854067&postcount=49
http://www.newtek.com/forums/showpost.php?p=890840&postcount=56

Denis.

StereoMike
06-05-2009, 12:20 PM
Your da man Denis!

:D