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View Full Version : LW takes 5 - 10 seconds to come to its senses after render



Boris Goreta
06-01-2009, 06:53 PM
On heavier scense, 1 million+ polys after the rendering of a frame is finished and I press Continue on the Render Status window LW feels very slow and slugish for 5-10 seconds. After that it becomes normal again. Anyone noticed this too ? If I set all viewports to draw as Vertices then the problem is gone. Is this an OpenGL issue ? Using Windows 7 64.

JeffrySG
06-01-2009, 09:17 PM
I think I used to get that too on poly heavy scenes. Do you have any subdivision surfaces or displacement maps? I seem to recall someone saying that it was related to the freeing up of the memory used to generate the higher resolution models, but I could be thinking of something else. I don't believe I ever found a solution - it was just that way on high poly scenes.

SplineGod
06-01-2009, 10:02 PM
If using subpatches try making the display and render subpatch the same.