View Full Version : Fractal noise for fire on objects

08-21-2003, 10:31 AM
Hello everybody! I need some help 'coz I wanna' create some fire by displacing an object and surfacing it then. I went to Displacement Map and set Fractal Noise as the texture, but it doesn't change or deform properly the object in Normal mode, and if I put it in something like Alpha mode I think it fractalizes it. What can I do to create a fire using this? 'cause I don't want to use hypervoxels since it takes a lot of time to render. Thanks in advance.

08-21-2003, 10:37 AM
There is a scene that comes in the LW content called "cave fire" that had an example of this using fractal noise for displacement, as well as surface color and trans.