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cresshead
05-27-2009, 08:41 AM
http://www.zbrushcentral.com/zbc/showthread.php?t=71265

http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141835

http://www.zbrushcentral.com/zbc/showthread.php?t=071266

http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141844

now get all those crazy details from zbrush into lw without massive need for displcement renders...

cresshead
05-27-2009, 09:19 AM
....and couldn't have come at a better time either!
this week i'm sculpting an asteriod model so i'll test it out on that and see how low i can go to import it into my space scene for Venus Rises project which is in lightwave

AdamAvenali
05-27-2009, 09:45 AM
excellent! both are great additions!

OnlineRender
05-27-2009, 09:52 AM
nice ,cheers for info

sculptactive
05-27-2009, 11:23 AM
Wow, Just when I think I might leave ZB for pastures new, they add something I really need.

Cohen
05-27-2009, 12:31 PM
Yeah, I've just finished testing this decimation plugin. Seems ideal for exporting objects from zbrush for retopo work elsewhere. Makes the processes of handling an object with many ~mid poly ranged subtools much easier to manage at the very least.

IMI
05-27-2009, 12:44 PM
Out-f'in-standing!
I agree this couldn't come at a better time, as I've been on a massive Zbrush kick lately.
Great find, Steve! :thumbsup:

Seems like a good place to mention that the Subtool Master plugin is extremely useful too.

cresshead
05-27-2009, 08:10 PM
it works just great!

http://www.newtek.com/forums/attachment.php?attachmentid=73853&d=1243480052

http://www.newtek.com/forums/attachment.php?attachmentid=73852&d=1243476638

sammael
05-27-2009, 10:16 PM
Print Exporter sounds cool, thanks for the heads up. Pity that **** is still so expensive :(

cresshead
05-27-2009, 10:25 PM
Print Exporter sounds cool, thanks for the heads up. Pity that **** is still so expensive :(

art 2 part is pretty cheap really

http://www.3darttopart.com/

http://www.3darttopart.com/images/gallery/gallery_monster_large.jpg

FAQ on pricing
How much will it cost me to turn my 3D model into a real model?
We will provide you with a price quote for each 3D file before you order, but in general you can expect a 6in. to 8in. tall model to be in the $40 to $120 range. Generally smaller models will cost less than large models with more surface area. Take a look at our “Product Information” page, we show samples along with the price charged for that particular model.

IMI
05-28-2009, 05:20 AM
Steve, your Humphrey Bogart looks great there! :thumbsup:

So how many polys in Zbrush and how many triangles afterward, in LW?

I installed it, but haven't had a chance yet to try it out, and probably won't be able to until this weekend. Have you got any early tips, or is it pretty straightforward?

What does it do to a UV map?

cresshead
05-28-2009, 05:36 AM
Steve, your Humphrey Bogart looks great there! :thumbsup:

So how many polys in Zbrush and how many triangles afterward, in LW?

I installed it, but haven't had a chance yet to try it out, and probably won't be able to until this weekend. Have you got any early tips, or is it pretty straightforward?

What does it do to a UV map?

in zb was 850,000 polys in lw 80,000 [10%] just precalc then hit go...
re uv's it'll keep them if you want them...tick box.
really simple to use..i'll defo be using this from some models i need to get tino lightwave and don't want/need to use displacement rendering.