View Full Version : FBX Export is broken?

Ramen Sama
05-25-2009, 06:19 PM
To start, i'm using LW 9.6 PC

So the FBX exporter has some issues with pivot rotations... is anyone here more familiar with the subject? I've rigged characters and used pivot rotations to correct things like gimbal lock, but the FBX exporter doesn't understand them.

I've included a simple sample scene featuring two bones. I've adjusted the pivot rotation of the parent bone.

Simply export it as an FBX, then have layout load the fbx scene file you just exported.

What can i do to fix this? I'm at a stand still with a project.

05-25-2009, 10:24 PM
I would remove the pivot rotations and use extra bones to correct any gimbal problems.