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ghostlight
05-20-2009, 05:02 PM
Hey y'all! I have particles coming from an object's surface, which deforms and changes shape. I want the particles to be visible with Hypervoxels, but the object itself to be invisible. When I make the object Unseen by Camera, the particles are gone too. When I make the object's surface 100% transparent, the hypervoxels still show the geometry's edge for some reason.

How do I have particles with Hypervoxels emit from the geometry surface, but have the surface be invisible? THANKS!

prometheus
05-21-2009, 12:25 AM
Use 100% object dissolve instead,Itīs right above unseen by camera.

Michael