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View Full Version : Animating a character holding a tennis racket using IK Boost?



3dWannabe
05-12-2009, 08:58 PM
I'm getting a handle on IK Boost from SplineGod's DVD (about half way thru).

I'm a bit confused about how to animate a character holding an object though.

I'm guessing that I'd create a tennis racket in a separate layer, and bring the character and tennis racket into Layout.

Possibly add a bone to the racket, and then make that bone part of the hand hierarchy for the character?

Would this be the way to do it?

SplineGod
05-12-2009, 10:44 PM
All you have to do is parent the tennis racket to a bone in the characters arm or hand. Once you do that the racket will automagically be part of the IKBoost chain as well.
BTW if you have specific questions about IKB try the KURV support forum for that particular DVD.