View Full Version : Cavern modeling

05-05-2009, 10:40 AM
Looking for infoz on the best way to model a cavern with tunnels that will end up been a huge maze. Thx!

05-05-2009, 10:42 AM
Make them as flat polys so that you have the layout, extrude them upwards, sub-divide, sub-patch and displace.

05-05-2009, 11:26 AM
Magic bevel, bridge tool and a free plugin called Bezier bridge.

The Dommo
05-05-2009, 02:07 PM
oooh cool!! Good answers

05-06-2009, 09:17 AM
Magic bevel, bridge tool and a free plugin called Bezier bridge.

I just checked out Bezier bridge plugin. It look amaizing but sadly I only have LW 7.5 to work on. I should get lw upgrade but I cant afford it at this time =/

05-06-2009, 03:36 PM
yupp..the things mentioned above is all good.

Hereīs a free program that can do some pretty stuff, not sure if you could
use it to make caverns and maze as you want thou, but check it out itīs free and you can export in obj format to get it in lightwave and displace it more there.



05-06-2009, 06:33 PM
Is this what you are trying to do? I made this with the boolean subtract tool.

What I did first was to make a box. Then I used the bevel tool to extend a side of the box into all kinds of directions. After I modeled a bunch of tunnels, I subpatched it. Then I used the freeze tool, then I subpached it again and ran the freeze tool again.

This left me with some rather smooth and organic looking tunnels. I then made a box on a different layer and ran the boolean subtract tool, to allow the tunnel object to cut into the box.





I have made some improvements from the pic,s that I uploaded before. I have been using the bevel tool along with the Bridge tool to connect some of the tunnels together. I think it looks much better now.

As the file that I am using right now is almost 10 meg’s now, I have reduced it to only what is needed to make these objects.