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View Full Version : point by point animation.



Andyjaggy
04-29-2009, 01:44 PM
I never thought I would have to do it. Animating something by the individual points. Shutter. Dark days these are. Dark days.

Cageman
04-29-2009, 01:48 PM
I never thought I would have to do it. Animating something by the individual points. Shutter. Dark days these are. Dark days.

Is this a question or is it just something you had to let out? :)

Andyjaggy
04-29-2009, 02:19 PM
Something I had to let out. I'm doing it in Max, I know you can't really do it in LW. It's not fun I tell ya. :)

adamredwoods
04-29-2009, 02:36 PM
You can in LW. *shudder again*

Do a cloth dynamic that doesn't do anything, then use the dynamic's point editor.

SplineGod
04-29-2009, 03:05 PM
Theres also a free plugin called minimo that allows that was well.

UnCommonGrafx
04-29-2009, 07:25 PM
Minimo...
Larry, one would have thought everyone had heard you say that by now. lol. I appreciated it the first time and I love this one, too.
The dynamics editor is an interesting piece and has been a pretty decent tool for when minimo escaped the ole memory set.

SplineGod
04-29-2009, 08:15 PM
There are a few other ways to get point control but can become unweildy. THe nice thing about minimo is being able to use it to create endomorphs in layout.

Cageman
04-30-2009, 12:56 PM
Depending on how many points you need to controll in Layout, it can be an easy fix or a tedious workaround. :)

I have used SockMonkey with Nulls+Weights as well as bones+weights. But you are probably far better off in Max for this.

:)

Andyjaggy
04-30-2009, 01:39 PM
Yeah it's turning out to not be as bad as I thought it would be. It's the only way I can figure out how to do this particular effect I need.

SplineGod
04-30-2009, 10:06 PM
Another trick Ive used is to go into model select the points that youll need to be maniplulating and covert them to single point polys, extrude them slightly to make them 2 point polys then convert those into skelegons. In layout convert t hem into tiny bones that can be selected, grouped etc.

biliousfrog
05-01-2009, 04:02 AM
Another trick Ive used is to go into model select the points that youll need to be maniplulating and covert them to single point polys, extrude them slightly to make them 2 point polys then convert those into skelegons. In layout convert t hem into tiny bones that can be selected, grouped etc.

That's clever, obvious when you think about it but still clever:thumbsup:

oobievision
05-01-2009, 01:18 PM
you can also achieve through point selection set

SplineGod
05-01-2009, 04:24 PM
Thanks Mr Billious...

Whats the effect your after Andy?

Andyjaggy
05-01-2009, 04:27 PM
Something similar to toothpaste getting squeezed out of a tube. But it's a coil. It can't just follow a path but has to loop around and form these 360 degree shapes as it uncoils.

SplineGod
05-01-2009, 04:50 PM
something kinda like this?
http://www.3dtrainingonline.com/examples/strange_coil.mov

oobievision
05-02-2009, 11:49 AM
have you tried metaballs and hypervoxels, hmmm you could also try using morph's to achieve the effect as well.