View Full Version : OGL Art, When LightWave Takes Over! :D

04-29-2009, 10:38 AM
I love it when LightWave Modeler decides what I'm modeling is boring so spices things up with corrupt OGL graphics!

All solved with a refresh, but interesting while it's visible!

Post your best OGL art here! :D

05-04-2009, 02:53 PM
OK, here are a few from me... Usually when I get these it requires a restart for me to get rid of them. If I don't restart the whole screen goes wacky in a few minutes. Big pain.




05-04-2009, 03:01 PM
Heh. Cool stuff. :thumbsup:

You know though, I haven't had anything anywhere near as weird as any of this since I was using a GeForce 6600, way back when. 2005, I think. I used to have to not only reboot the computer I was using at the time, but also unplug the power from it for a minute or so. I guess something was sticking in the video RAM or something.

What video cards, how much vram, and what drivers are you guys using to get stuff like this?
I think the strangest OGL stuff in Modeler I've seen in years is just the occasional artifact or something which goes away soon enough. I've been using EVGA GeForce video cards exclusively since 2004 or so, and now have a GTX 285.
GTX 285 in my main box, and the other two have 8800 GTS's in them. Very very few OGL errors in Modeler, ever, and then only minor. Layout though, gives me FFX OGL weirdness on a regular basis.

You guys using GLSL or Legacy, or multi-textured or what kind of settings?

05-04-2009, 03:16 PM
Check out the safe area in this one...ain't that grand.

This was part of the beta testing last year :hey:


05-05-2009, 07:08 AM
I'm running on an ATI-X1900 (512mb) in my MacPro. The drivers would be the latest apple drivers for that card, but I doubt apple has been updating those drivers at all.

05-05-2009, 08:11 AM
Top work guys, let's get together and do an exhibition! We could charge entry, we'll be rich beyond our wildest dreams!!! :D

05-05-2009, 12:40 PM
Wow... Ive never seen this happen...

I feel left out now...

/loads object, waters laptop

05-05-2009, 01:55 PM
Switching layers usually does it.