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View Full Version : Geometry on curve - In Modeler?



JGary
04-28-2009, 03:34 PM
I have already built road geometry that needs to conform to curves...animation not needed. Is there a way to do this in Modeler?

Revanto
04-28-2009, 07:00 PM
It depends on how complex the geometry is. You might be able to use bones to curve the road mesh but if the mesh is simple then just do it manually. It might help if you posted up some pictures of what you are trying to achieve.

Cheers,
Revanto :p

MooseDog
04-28-2009, 07:58 PM
spline guide :thumbsup:

JGary
04-28-2009, 09:18 PM
It depends on how complex the geometry is. You might be able to use bones to curve the road mesh but if the mesh is simple then just do it manually. It might help if you posted up some pictures of what you are trying to achieve.

Cheers,
Revanto :p

I moved over to Maya to tackle this one...image attached.
72950

You can see it's a bit complicated and there are going to be a lot more roads once it's done. I really need to be able to make edits to the road and curves after wrapping...easily done with Maya's referencing. I don't think Modeler is going to give me that flexibility...really looking foward to Core and history. I could probably do this in Layout, but this project is being rendered in Maya because I'm using PaintFX brushes, so it's all going to Maya at some point anyway.

ivanze
04-29-2009, 12:33 AM
What a coincidence. I'm actually trying to do something like that with Lightwave. May be it is possible to make that in Layout using that plugin Trailer?

JGary
04-29-2009, 05:23 PM
What a coincidence. I'm actually trying to do something like that with Lightwave. May be it is possible to make that in Layout using that plugin Trailer?

Let me know what you come up with in Lightwave. It might be interesting to compare our solutions between the two programs.

ivanze
04-29-2009, 10:59 PM
The other option in modeler that I have to try is using that free plugin Point Fit. It wraps things around other object. Not exactly the same for what you are looking for but may do the effect.

lertola2
05-03-2009, 05:48 PM
You could use this technique:
http://www.joelertola.com/tutorials/knot/index.html

THREEL
05-04-2009, 08:16 AM
I believe you could, also, make your road like a straight ribbon, take it into Layout, build the kind of path you want, and make it conform to that path by using Object Properties>Deform>Add Displacement>Serpent. Get it to the frame that gives you the desired shape, and then, Save Trans Object, under a different name then the original, of course.

Also, you could build your path in Modeler, do a Path To Motion, and then, do the above steps.

nemac4
05-04-2009, 10:05 AM
I needed something very similar a while back and ended up using Spline Control in layout.

ivanze
05-04-2009, 11:25 AM
Very Nice, nemac4.

nemac4
05-04-2009, 12:21 PM
Very Nice, nemac4.

Thanks ivanze. :)

THREEL
05-04-2009, 01:34 PM
I needed something very similar a while back and ended up using Spline Control in layout.

What is that? I-80 going around the south side of Chicago. :D Looks pretty cool! :thumbsup:

nemac4
05-04-2009, 01:56 PM
lol! That's why I take the train. :)

JGary
05-05-2009, 06:25 PM
I needed something very similar a while back and ended up using Spline Control in layout.

Cool scene!

Spline Control - Is that a plugin?

ivanze
05-05-2009, 07:00 PM
Spline Control is in Layout.