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R.Feeney
04-23-2009, 06:01 AM
Speed Modelling Challenge #35 - Vehicle race or Can you spare a model for a pal
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Rules:

1: Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential.
How you interpret the brief is up to you as long as the final model conforms to what is asked for.

2:Post a render of your model (min 800x600 pixels) in this thread with a wireframe.

3: LightWave should be used for modelling. 3rd party Plug ins are allowed.

**Please mention whether or not you would be happy to share the model.**

4: You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.

5: Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.


************************************************** *******
Lightwave Speed Modeling Group (http://www.newtek.com/forums/group.php?groupid=7)

Subject - Vehicle race
:help:
The Animation Challenge (http://www.newtek.com/forums/showthread.php?t=97817) needs a few good modelers willing to donate or even use their own models in their inaugural challenge. You dont have to give away your model to take part but it would be nice.
__

Subject - Vehicle race.
Any type of vehicle (manned or unmanned), any type of race.
You may add as many non-racing elements around the race as you like.

__

Ideally build a vehicle for use in the race but if that does not appeal try a bit of set dressing, from traffic cones to asteroid fields they all have potential uses.

Time Limit - 120 minutes (or just for this week however long you want to spend on it)

Deadline - Wednesday 29 April 2200 GMT.
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If someone wants a particular model built ask nicely and one of the fine modlers here may be able to help you out ( The more complicated and difficult your request the less chance that someone will want to spend the time on it ).

If you do use a model donated here in your animation, the very least you might do in return is to give proper credit to your modeler. Seriously I am not kidding here. A lot of thought and effort goes into a good clean model and it deserves recognition.
Sorry, I have had my work used without credit or acknowledgement and its a bit of a pet peeve of mine.
Any questions will be answered as I can.

We will return to our more normal program next week when Adamredwoods gets to be the man with a plan.

Kuzey
04-23-2009, 07:25 AM
I have my eye on this one as a starting point...add a large gun and she's good to go :hey:

http://www.peugeot.pl/media/deliacms/media//21/2160-d8b85b.jpg

Also, this is super cool as well....just to get the design juices running :D

http://dvice.com/pics/copter723.jpg

Kuzey

R.Feeney
04-23-2009, 07:55 AM
They are some sweet looking concepts.

JeffrySG
04-23-2009, 08:37 AM
Yeah those are very cool looking. Kind of bladerunner-ish. :)

shrox
04-23-2009, 09:27 AM
Ok, here is one I did a long, long time ago. The SHXUndercutter, a single seat air and space fighter. Includes a female pilot and nav lights.

Kuzey
04-23-2009, 11:20 AM
I just had a go and it didn't turn out too well, so if anyone else is game...go for it :hey:

Kuzey

Kuzey
04-23-2009, 11:42 AM
I thought I'd just post it so you guys can have a laugh. It's my take on the first one, stopped around the 100 minute mark :D

I might have another go later on.

Kuzey

adamredwoods
04-23-2009, 11:46 AM
I just had a go and it didn't turn out too well, so if anyone else is game...go for it :hey:

Kuzey

I think splines or nurbs would be the best way to approach that.

EDIT after the pic posted: Hey! That's good! Keep going!

COBRASoft
04-23-2009, 04:04 PM
I have no idea how to start modelling a car or so. I know there are plenty of tutorials online (free and to buy). If someone could point me to 1 free one that's really good, I would try, but forget that 120 mins time limit for sure :)

Good luck all!

R.Feeney
04-23-2009, 04:49 PM
Here is one from me, it could do with some textures and a bit more work.
But If someone wants to use it it is a start

COBRAsoft try this, it used to be on newteks site
But the Wayback machine knows all :D
http://web.archive.org/web/20031210232937/http://www.newtek.com/products/lightwave/tutorials/modeling/car/index.html

COBRASoft
04-23-2009, 06:25 PM
COBRAsoft try this, it used to be on newteks site
But the Wayback machine knows all :D
http://web.archive.org/web/20031210232937/http://www.newtek.com/products/lightwave/tutorials/modeling/car/index.html

Thanks for the link, but unfortunately, some pictures are missing. Anybody has this tutorial with all images?

R.Feeney
04-23-2009, 06:40 PM
I will check my archives tomorrow to see if I have it saved somewhere, I have a vague recolection of it.

Just heading off to sleep now though

shrox
04-24-2009, 03:19 AM
I have no idea how to start modelling a car or so. I know there are plenty of tutorials online (free and to buy). If someone could point me to 1 free one that's really good, I would try, but forget that 120 mins time limit for sure :)

Good luck all!

It doesn't matter what the subject is, you just look at it, them make that shape.

COBRASoft
04-24-2009, 04:26 AM
It doesn't matter what the subject is, you just look at it, them make that shape.

Good one :)

Sometimes it's handy to learn good techniques from the first try instead of trying by yourself and then have a hard time dislearning them again. I found a tutorial about spline modeling a car, seems very interesting. Will give that a try.

R.Feeney
04-24-2009, 04:50 AM
COBRAsoft I could not find that tutorial in my archives unfortunately

JeffrySG
04-24-2009, 07:53 AM
Foundation3D has Lewis' famous Mustang tutorial for free. I think you need to have a certain number of posts on the fourm but it's a great in depth tutorial.

http://www.foundation3d.com/index.php?categoryid=39&p2_articleid=70

and this:
http://www.foundation3d.com/index.php?categoryid=39&p2_articleid=142

JeffrySG
04-24-2009, 08:11 AM
I thought I'd just post it so you guys can have a laugh. It's my take on the first one, stopped around the 100 minute mark :D
I might have another go later on.
Kuzey

I really like the way this looks. It kind of looks like an insect racing machine to me. It could be really cool!

Kuzey
04-24-2009, 09:52 AM
Ill work on it some more in the weekend. I'll do another version, this time starting with the mud protector section then the main body.

Should be interesting :)

Kuzey

COBRASoft
04-24-2009, 01:59 PM
R.Feeney, thanks for looking after it. I already found the Foundation3D tutorial about spline modelling and posted 6 comments to be able to download it :)

Here is what I have so far (after 4 hours from scratch).

JeffrySG
04-25-2009, 10:23 AM
R.Feeney, thanks for looking after it. I already found the Foundation3D tutorial about spline modelling and posted 6 comments to be able to download it :)

Here is what I have so far (after 4 hours from scratch).

sweet! :thumbsup:

R.Feeney
04-25-2009, 06:59 PM
R.Feeney, thanks for looking after it. I already found the Foundation3D tutorial about spline modelling and posted 6 comments to be able to download it :)

Here is what I have so far (after 4 hours from scratch).

Lookin good

COBRASoft
04-26-2009, 04:58 AM
Thx, damn, this is a lot of work :)

I hope I can continue on this model by Wednesday, but 'unfortunately', I have some more urgent programming work to do...

Kuzey
04-27-2009, 01:50 PM
Here's another attempt at the original but ignore the back...that was rushed and I don't know what I was thinking :hey:

Just under 2 hours.

Kuzey

Hopper
04-27-2009, 02:37 PM
Thanks for the link, but unfortunately, some pictures are missing. Anybody has this tutorial with all images?
I think I do actually. That tutorial was basicall my first go at vehicle modeling and compositing also. I wasn't too terribly happy with the methodology, but I got part of it done anyway. Maybe I'll pick it back up - this tim ein subD's instead of CC's.

Hopper
04-27-2009, 02:39 PM
Found it!

350z reference pics for the tutorial.

Hopper
04-27-2009, 02:44 PM
Thanks for the link, but unfortunately, some pictures are missing. Anybody has this tutorial with all images?
I didn't find the entire saved web page set, but I found better... and actuall web page with the same tut. (and if they don't have the backdrop files ... see above post).

http://www.3dtotal.com/team/Tutorials/infinite_nissan/infinite_nissan_01.asp

flakester
04-27-2009, 05:08 PM
Lovely stuff so far folks! :thumbsup:

I've found a model and scene I can give away for this and the speed animation challenge..... my shopping trolley.

A fairly sturdy model in itself, plus the scene has all the wheels set up so that their rotations should be automagically correct.

Also the direction of travel for the castors should sort themselves out as per the animation of the trolley root, after the first frame. For this reason (all of the relational dependancies), the scene can be a bit laggey when scrubbing or moving stuff.

Feel free to disect the attached scene to see how it all works.

The scene happens to contain a wet floor sign, a traffic cone and a bunch of shelves too.

Well over the two hours for everything all told, but it's here if anyone wants to take some trolleys for a race. :thumbsup:

--
flakester

COBRASoft
04-27-2009, 05:14 PM
I didn't find the entire saved web page set, but I found better... and actuall web page with the same tut. (and if they don't have the backdrop files ... see above post).

http://www.3dtotal.com/team/Tutorials/infinite_nissan/infinite_nissan_01.asp

Thanks!!! I will certainly take a very close look to it.

R.Feeney
04-28-2009, 09:36 AM
Not really a finished model this time, lights are not attached, no underside and needs a few bumps ironed out.
A bit over the two hours to get it this far.
If anyone wants this model I will post it for them.
I might get a chance to finish it later.

Kuzey
04-28-2009, 09:58 AM
R.Feeney, that is one sexy vehicle :thumbsup:

Here's a little update....a remote controlled destroyer.

Kuzey

R.Feeney
04-28-2009, 09:59 AM
Here's another attempt at the original but ignore the back...that was rushed and I don't know what I was thinking :hey:

Just under 2 hours.

Kuzey
Looking good to me:thumbsup:

I think I do actually. That tutorial was basicall my first go at vehicle modeling and compositing also. I wasn't too terribly happy with the methodology, but I got part of it done anyway. Maybe I'll pick it back up - this tim ein subD's instead of CC's.
Nice work

Lovely stuff so far folks! :thumbsup:

I've found a model and scene I can give away for this and the speed animation challenge..... my shopping trolley.

A fairly sturdy model in itself, plus the scene has all the wheels set up so that their rotations should be automagically correct.

Also the direction of travel for the castors should sort themselves out as per the animation of the trolley root, after the first frame. For this reason (all of the relational dependancies), the scene can be a bit laggey when scrubbing or moving stuff.

Feel free to disect the attached scene to see how it all works.

The scene happens to contain a wet floor sign, a traffic cone and a bunch of shelves too.

Well over the two hours for everything all told, but it's here if anyone wants to take some trolleys for a race. :thumbsup:

--
flakester
Thanks for sharing

R.Feeney
04-28-2009, 10:02 AM
R.Feeney, that is one sexy vehicle :thumbsup:

Here's a little update....a remote controlled destroyer.

Kuzey
Thanks, Inspired by The Morgan Aeromax
http://www.morgan-motor.co.uk/sales/aeromax_images.html

Cool lookin destroyer

adamredwoods
04-29-2009, 01:34 AM
Wow, some great stuff!! ;D

Here's my small entry, didn't have time to really spend on it, but I got close enough from my sketch.

shrox
04-29-2009, 03:18 AM
Flying vehicles are easy, are there going to be any wheeled entries?

R.Feeney
04-29-2009, 04:13 AM
Flying vehicles are easy, are there going to be any wheeled entries?

Maybe you should look closer.

cresshead
04-29-2009, 04:15 AM
Maybe you should look closer.

:agree:

def looks like it has wheels to me...obviously Shrox like BIG things like wheels!

typical american eh!

Kuzey
04-29-2009, 04:27 AM
Haha...just got an idea for a car with wings :D

Kuzey

adamredwoods
04-29-2009, 10:44 AM
Flying vehicles are easy, are there going to be any wheeled entries?

Mine isn't flying. Those three legs are used for propulsion. :D

R.Feeney
04-30-2009, 06:13 AM
Another fairly slow week this time but it did need a fair bit more effort and time.

I am going to pick Kuzeys remote controlled destroyer as a winner for this one.
There was some great efforts put in by all and I appreciate it.

If anyone wants to continue helping out the animation challenge with donated models feel free to add them to this thread.

Adamredwoods gets to run this weeks challenge

shrox
04-30-2009, 06:38 AM
Flying vehicles are easy, are there going to be any wheeled entries?

I wasn't citing anything specific, I just made a general statement. And I omitted the word "more", as in "any more wheeled entries."

RollerJesus
04-30-2009, 08:19 AM
I wasn't citing anything specific, I just made a general statement. And I omitted the word "more", as in "any more wheeled entries."

I attempted a wheeled vehicle just for Shrox, one that required backpedalling but I just couldn't get it together. :D Seriously though, I'll see if I can get one submitted, or at least some props...

Nice win Kuzey!

flakester
04-30-2009, 08:27 AM
Nice win Kuzey!

:agree:
Congrats Kuzey, a well deserved win, ace work! :thumbsup:

--
flakester

Kuzey
04-30-2009, 09:16 AM
I won one....can't be. I must be in a dream or something :D

Thanks guys, I'll get a render up...along with the model asp.

Boy....it sure was a tough challenge this week but well worth it, great work all around :thumbsup:


Kuzey

adamredwoods
04-30-2009, 11:25 AM
I won one....can't be. I must be in a dream or something :D


Dude, your model took it hands down. Great design.

Kuzey
05-01-2009, 03:11 PM
I finally got the texture done but still needs some more tweaks on the model. Checkout my blog for more renders :hey:

Kuzey

shrox
05-02-2009, 01:49 PM
I misunderstood I think. I thought the use of the word "speed" referred to giving the visual impression of high velocity.

COBRASoft
05-05-2009, 07:14 PM
I finally got the texture done but still needs some more tweaks on the model. Checkout my blog for more renders :hey:

Kuzey

Nice render and textures!