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erikals
04-22-2009, 11:49 AM
Free X-frog trees (but beware, in .max and .mb format only)

http://seek.autodesk.com/search.htm#query=search%5Eupdate%5Equery%253Dxfrog %3Bsource%3DBANNER

OnlineRender
04-22-2009, 12:14 PM
excellent > now to go into blender and convert :)

Larry_g1s
04-23-2009, 09:40 AM
I've got Maya, but when I export via Point Oven or .dxf, the mesh pulls in just fine to LW but no textures. Fortunately the .fbx file that pulls in has the surfaces names attached, so resurfacing would be easier, but that only relative. Anyone know of a way to retain the UV maps?

EDIT: fixed .dxf to .fbx

cresshead
04-23-2009, 09:41 AM
yeah export to fbx instead.

Larry_g1s
04-23-2009, 09:45 AM
yeah export to fbx instead.I'm sorry, I meant fbx (not .dxf). There aren't any uv maps.

AbnRanger
04-23-2009, 09:52 AM
Free X-frog trees (but beware, in .max and .mb format only)

http://seek.autodesk.com/search.htm#query=search%5Eupdate%5Equery%253Dxfrog %3Bsource%3DBANNERIt's in that format because it's supposed to be for Max 2010 customers...that's why it was posted on the 3ds Max Product Manager's blog...not CGSociety. I doubt Ken intended for it to be a free-for-all to the broader public.

Larry_g1s
04-23-2009, 10:01 AM
It's in that format because it's supposed to be for Max 2010 customers...that's why it was posted on the 3ds Max Product Manager's blog...not CGSociety. I doubt Ken intended for it to be a free-for-all to the broader public.Why would they have a Maya format on top of a 3ds Max format, if it's intended only for Max 2010 customers? Did I miss something??

JeffrySG
04-23-2009, 10:53 AM
excellent > now to go into blender and convert :)

Will blender open up Max or Maya files?

AbnRanger
04-23-2009, 10:59 AM
Why would they have a Maya format on top of a 3ds Max format, if it's intended only for Max 2010 customers? Did I miss something??I don't know...probably for interoperability between their products, maybe.
All I know is what Ken Pimentel said..."As a reward for those of you who read this blog (3ds Max), we've arranged for 100 render-quality species of vegetation from Greenworks/xfrog to be made available for free download!"

http://area.autodesk.com/index.php/blogs_ken/blog_detail/announcement_100_xfrog_greenworks_renderl_quality_ trees_and_plants/

erikals
04-23-2009, 04:02 PM
It's in that format because it's supposed to be for Max 2010 customers...that's why it was posted on the 3ds Max Product Manager's blog...not CGSociety. I doubt Ken intended for it to be a free-for-all to the broader public.

...not from what i can see...
http://seek.autodesk.com/terms.htm

but i guess each to his own, i do not intend to use it. http://forums.cgsociety.org/images/smilies/smile.gif

erikals
04-23-2009, 04:23 PM
I've got Maya, but when I export via Point Oven or .dxf, the mesh pulls in just fine to LW but no textures. Fortunately the .fbx file that pulls in has the surfaces names attached, so resurfacing would be easier, but that only relative. Anyone know of a way to retain the UV maps?

EDIT: fixed .dxf to .fbx

did you try exporting as an .obj file?

Larry_g1s
04-23-2009, 05:04 PM
did you try exporting as an .obj file?I haven't tried that, but will an obj keep the uv's?

AdamAvenali
04-23-2009, 05:15 PM
I haven't tried that, but will an obj keep the uv's?

it should. back when i was using xfrog stand-alone for a project i would export from xfrog as an obj and there was a uv for the leaves and trunk.

erikals
04-23-2009, 05:24 PM
yeah, it's strange though that the fbx didn't work... not sure what could've caused it...

AbnRanger
04-23-2009, 11:51 PM
yeah, it's strange though that the fbx didn't work... not sure what could've caused it...Could it be the version it was saved in is newer than the one you're trying to import it to?

Drocket
04-24-2009, 12:46 AM
Just a heads up, this was posted on Planetside's forum (the people who make Terragen 2), I think xfrog is "stewart mcsherry" from greenworks.