View Full Version : Adding Muscular detail

08-18-2003, 10:17 PM
Hey guys, what's up. I am just wondering how to add those contours on my human models to show where their muscles are and stuff (without beveling and smooth shift polys)...does anyone have any suggestions?

08-19-2003, 12:16 AM
Well, if you've already built the model, then smooth shifting is the way to go.

Otherwise, it's important to get the flow of the polygons to follow edge loops and the contours of the model. Point by point modeling is an easy way to get the polygons to assume the shape you want. Box modeling is fine and dandy but I think less easy for beginners to grasp. I would suggest you find some wireframes of models that you personally like and study the way they are built. Look through the galleries on the internet, there are thousands out there to learn from.