View Full Version : JointMorph problem

04-15-2009, 10:19 AM
Hi all,

I'm trying to rig a design from another artist here.
When the character makes a fist the fingers need to have a special shape.
I used Cycler to link the rotation of specific bones to specific morphs.
This didn't work because it had some problems applying/updating these morphs in the viewport and even during rendering.

So I tried JointMorph. I've set up everything and it works like a charm:

UNTIL... i rotate the arm:
All Morphs get distorted!

Anyone know how to fix this? Thanks in advance!