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View Full Version : any money in making DVDs/ Books ?



erikals
04-10-2009, 12:23 PM
been wondering for some time,
is there any money in making DVDs/ Books for LW ?

anyone knows?
trying to get a rough estimate.

DiscreetFX
04-10-2009, 01:01 PM
Yes and No

erikals
04-10-2009, 01:05 PM
hmm, bit short...

Dexter2999
04-10-2009, 01:36 PM
Books seem to be less and less attractive. You have to find a publisher or self publish. The new generation doesn't seem to like to read as much. Personally, I just learn better seeing what someone is doing rather than reading what the steps are.

DVD's are cool you can do them in small runs yourself and keep costs down or get in with a larger site like Kurv or Gnomon or Some-such. They will take a chunk but you make it up in volume.

Personally I think smaller bite sized tutorials like the ones hosted by NT could be a huge seller. Show someone one simple trick or tool in depth, explain strengths and weakness, just be very thorough on one specific technique...and sell it like an iTunes thing for like $1 or $2 and bet you could make a killing.

There are things people want to learn but don't want to read or buy a $30 DVD just to learn one little thing. I bet those $1-$2 downloads would stack up fast.

My opinion. But in reality I own way more training DVD's than books.

cagey5
04-10-2009, 01:46 PM
Dan Ablan has written a number of Lightwave books, this is what he had to say a while back

http://www.newtek.com/forums/showpost.php?p=178071&postcount=12

cresshead
04-10-2009, 03:21 PM
i used to buybooks on 3dsmax, lightwave and a couple on bryce and maya...
thesedays i buy dvd's or downloadable videos from gnomon and digital tutors as it's far simpler to "watch and do" than "read and hope" they remembered all the steps they took and put them down in print..

as for making money on training vids...it's a small niche market so depends on what you offer..i like project vids and intro vids..certainly helped learning zbrush more than and book/manual has:thumbsup:

if your doing bite sized training then youtube has a lot to offer for free

so in the end detailed project based training looks the best option for a video or book

there is a market for introduction to videos and one on lightwave core would be a great idea to get in early on...which is what i'm doing over on the core forum's of late , making over 30 videos for free cvering the basics of what core does currently and expand it as more builds arrive.

you could sign up and make stuff for www.simplylightwave.com , approach kurv studios or make a site and sort orders out with a paypal site and passworded zip files

Wolvy_UK
04-10-2009, 07:17 PM
You could try making a few videos for 3d Buzz and see how that turns out.

http://seattle.craigslist.org/see/edu/1078385462.html

There's a wide range of topics they' ll accept, if you are good at making video tutorials.

Here' s the original thread.

http://www.3dbuzz.com/vbforum/showthread.php?t=175813

DiedonD
04-11-2009, 12:39 AM
Dan Ablan has written a number of Lightwave books, this is what he had to say a while back

http://www.newtek.com/forums/showpost.php?p=178071&postcount=12

Hey Cagey

How did you Isolated one single post from the rest of them on that thread?

Its only Dans say there in outter blackness! Nice :thumbsup:

cagey5
04-11-2009, 04:16 AM
Hey Cagey

How did you Isolated one single post from the rest of them on that thread?

Its only Dans say there in outter blackness! Nice :thumbsup:

click on the number at the top right of the post and copy the link. :thumbsup:

DiedonD
04-11-2009, 05:14 AM
click on the number at the top right of the post and copy the link. :thumbsup:

Hey (http://newtek.com/forums/showpost.php?p=869810&postcount=9) :)

Thanks :thumbsup:

erikals
04-11-2009, 05:32 AM
thank you for all the comments/ suggestions. http://forums.cgsociety.org/images/smilies/smile.gif

yeah, i'm also more interested in videotutorials in general,.. i fnd them both faster and more interesting. hard to fail as one here said...

looking into a project based DVD, however i won't do it before i can actually make something that kicks. right now the tools are somewhat a limit, as i want to focus on a SFX project, that means explosions & smoke.

so need to get some good dynamics/ fluids into LW first. (please NT,.. Fluids!)
i'll start planning it though,... hope to make something cool, something kickin' http://forums.cgsociety.org/images/smilies/smile.gif

the idea is 2 make something that can compare/ compete with the results from big VFX companies
.

prometheus
04-14-2009, 02:06 PM
thank you for all the comments/ suggestions. http://forums.cgsociety.org/images/smilies/smile.gif

yeah, i'm also more interested in videotutorials in general,.. i fnd them both faster and more interesting. hard to fail as one here said...

looking into a project based DVD, however i won't do it before i can actually make something that kicks. right now the tools are somewhat a limit, as i want to focus on a SFX project, that means explosions & smoke.

so need to get some good dynamics/ fluids into LW first. (please NT,.. Fluids!)
i'll start planning it though,... hope to make something cool, something kickin' http://forums.cgsociety.org/images/smilies/smile.gif

the idea is 2 make something that can compare/ compete with the results from big VFX companies
.

THATīS THE THING ..NO GOOD FLUID ENGINE...
I prefer videotutorials aswell, And I bet a lot of folkīs would like to see some heavy explosive smoke & fire and with fluids, but since thereīs no real good fluid tool around for lightwave that falls pretty flat.

That leaves us with some mid to high range explosives that could be done with hypervoxels, I call it mid to high range since I think the absolute top quality fire and smoke stuff seen is done by fluids and real stuff, and I would call them the top high end.

What Ivīe seen around for videos is desktop images and tims advanced hypervoxels...other than that I havenīt seen anything else, and none that are free except for pdf, or htm tutorials.

As someone mentioned above, I believe short tutorials could gain interest.
I believe the desktop images and kurv studios advanced hypervoxels and particles are somewhat a bit long and that could be very tiresome and more difficult to learn from.
Granted thou, desktop images and kurv studios/tim dunn are very skilled in terms of knowing the fundamentals of those topics.

Personally I would at least divide it in to more shorter chapters covering different parts, Im not sure but isnīt there a study around about how long the brain actually can keep focused for a whole lengt..something like 7 minutes?
shorter videos helps when thereīs a need to go back and forth the training aswell.

A longer fundamental video could be made as a complement where the complexity of particles and hypervoxels or fluids and dynamics are explained.,
but I would have it as a more detailed indepth complement, I personally like to get going fast and test tutorials out with the software as soon as possible.

If I didnīt have so much trouble with my computer now, I probably would have made some particle and hypervoxels videos for free.
Donīt think thatīs gonna happen for a while since I have to fix the computer and or buy some new hardware.

And then Im also gonna work with houdini some more, so Im not sure if Im gonna do some lightwave videos..well see.

http://www.vimeo.com/user680656/videos/sort:date

Michael

jasonwestmas
04-14-2009, 02:14 PM
I use videos for quickly learning basics, books tend not to do that as fast. For more advanced stuff books would probably be a better medium because of the ability to explain the relationships between the tools more explicitly.