View Full Version : And now: the eyes.

Darth Buss
04-07-2009, 05:11 AM
Hi folks.

In my "building a dino" projekt i have come to the eyes. I have found a great image on the net that i want to make the surface of the eyes. When i go to the surfaceeditor and make an image map, i get the problem that the image stays true to the axis i create it on, and i therefore cant rotate the eyes, as the pupil is always facing the same way.

Howe do i make the image follow the eyeball?

I have the eyeballs i a sperate layer each.

Thanks in advance.

04-07-2009, 05:36 AM
Remember that the image sticks to a axis in Modeler. Move it to layout and it rotates with the eyeball.

Another option is using a UV map, that ensures it is mapped to the mesh as well.

Hope this clarifies it. :)

Darth Buss
04-07-2009, 07:21 AM
Thanks dude.

IŽll do just that ;o)