PDA

View Full Version : Obligatory chrome ball



CiaranM
08-17-2003, 07:35 PM
I know this type of thing has been beaten to death, but this was my first time experimenting with HDR environments and was a great opportunity to learn LW materials. So I thought I'd share.
http://members.lycos.co.uk/cmoloney/Pics/Crustyball.jpg
I tried to make the chrome a little crusty, just for fun.

robpauza
08-17-2003, 10:50 PM
Cool. It looks like the sphere is being illuminated from the inside.

-Rob

lsddigital
08-18-2003, 01:14 AM
Yeah.. but i think it is because camera angle. Yo donīt see anything but sphere and floor... if you could see more, maybe sky, I thing you could appreciate the reflection effect.

I like it!... and depth of field blur is great!

riki
08-18-2003, 03:08 AM
Looks great, love the feel.

Zafar Iqbal
08-18-2003, 04:15 AM
Originally posted by CiaranM
I know this type of thing has been beaten to death, but this was my first time experimenting with HDR environments and was a great opportunity to learn LW materials. So I thought I'd share.
http://members.lycos.co.uk/cmoloney/Pics/Crustyball.jpg
I tried to make the chrome a little crusty, just for fun.

Looks cool. I did one (who hasen't? :D )some years ago to learn abot fresnel shader.

I still have it: ball.avi - cinepack compressed (http://www.digital-ray.dk/ball.avi)

I know.. it kicks serious *** :rolleyes:

CiaranM
08-18-2003, 09:08 PM
thanks! ;)

scottn
08-29-2003, 06:18 AM
How about a quick description of the surfacing techniques you used? Especially how you did the scratches and got the reflection all blurry.