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skywalker113
03-31-2009, 10:00 PM
How do you simply layer things in the node editor?

For instance, a turbulance texture in the color channel with another turbulance on top of it.

jameswillmott
03-31-2009, 10:15 PM
Plug the output of the 'lower' turbulence node into the Bg Color input of the 'upper' turbulence node, then plug the colour output of that node into the Color input of the Surface node.

skywalker113
03-31-2009, 10:41 PM
ok thanks