View Full Version : Fbx 9.6 broken?

03-29-2009, 08:16 AM
is Fbx 9.6 broken?

i export, ok
i import, not ok, no bones(!)

anyone knows what it can be?
hope someone can help,... <:l

video might not have been necessarry here, but i made it so,...

04-01-2009, 01:22 PM
Interesting test. Usually, I export the rigged character and bring it in to Motionbuilder. MB reads the bones fine (not joints). I then apply animation within MB and export the animation. Does "Import FBX" import animation only or does it import Mesh as well? In the demonstration at Siggraph 08, I believe I only saw animation brought in.