View Full Version : Animation Pivot and FBX

03-27-2009, 03:56 PM
I'm not too sure where to go with this. I have an FBX animation which works wonderfully in XNA. However, the rotation of the whole animation has the pivot to the far right of the mesh.

If the model is just included without playing the animation in XNA it rotates the mesh from it origin fine.

I have not set pivot points and I have not recorded pivots or rest on any bones. The walk animation cycle itself plays fine in XNA. It's like the deformation animation has a pivot on the right edge of the mesh.

Any help would be greatly appreciated.

03-29-2009, 08:55 AM
hard to say, try record pivot pos. and rest bones, could help...