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creacon
03-17-2009, 12:24 PM
Hi,

We're using a bias vmap on a surface to control fur direction.
Using the vmap in the intended input in fiberfx produces the desired result (ball on the left).

On the other ball we want to recreate the same effect using nodes. It is clear from the result that just plugging the color output from the vertexmap in the node vector input doesn't work (didn't expect it to be that simple, either), someone has any idea of how to achieve this?

thanks.

creacon