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keepswhathappen
03-10-2009, 09:50 AM
I'm new to LW 9.6. I've been looking, searching and doing the 3D Garage tutorials but still have not run across how to render an object in LW using an HDRI 360 image to solely light the object. Can this be done in LW?

Thanks in advance.
kwh

Otterman
03-10-2009, 09:57 AM
O yeah, several ways....either make an illuminous 'skydome'-( an inverted sphere) and map your hdri image onto it using spherical mapping or use 'imageworld' texture in the compositions/background tab.

Have you seen this site also-it has a free dinky plugin for hdri lighting along with a bunch of free hdri set ups.

http://www.hdrlabs.com/sibl/index.html

flakester
03-10-2009, 10:00 AM
Certainly can.

One option: Ctrl + F5, Add environment --> image world or texture environment. Apply your HDR image to either of these and it will be taken into account when you render using radiosity.

Another option is to create the geometry flip it, and apply your HDR image here and it will do the same when rendering using radiosity.

Another option, is to search for 'Light b-i-t-c-h' (without the dashes!) and see how that grabs you.

--
flakester.

:edit: Good call Otterman. :thumbsup:

Matt
03-10-2009, 10:27 AM
This might help:

http://www.newtek.com/forums/showthread.php?t=93402

toby
03-12-2009, 12:32 AM
Certainly can.

One option: Ctrl + F5, Add environment --> image world or texture environment.
Imageworld is only for light probe images, it will not map sperical hdrs correctly.

flakester
03-12-2009, 02:28 AM
Imageworld is only for light probe images, it will not map sperical hdrs correctly.

You are indeed correct Toby. My mistake.

--
flakester.