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idontcare2
03-09-2009, 11:23 PM
How can I mask a shader node?

How can I have that shader masked to override the effect of another shader in certain places?

Shader I'm using is anisotropic reflection

faulknermano
03-10-2009, 02:22 AM
you can use the Mixer node. if you input a mask in the Opacity attrib, that will knock off the FG color and reveal the BG color.

idontcare2
03-10-2009, 07:27 AM
That works. Thanks.

UnCommonGrafx
06-09-2009, 02:52 PM
Thanks Faulknermano.