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Paul_Boland
03-05-2009, 01:19 PM
Hi Folks.

Haven't seen this discussed here yet so thought I'd let you know that there is a two page article on Lightwave CORE in 3D World magazine, issue 115. I picked this issue up today, don't think it's out in the USA yet.

Anway, here are some of the highlights...

**********

Jay Roth, vice president of 3D production at Newtek, was interviewed. His opening comment states,

"We built an architecture that is completely accessible to everyone, from the user who wants to customise the application for their personal workflow, to third-party developers for adding extensions, to facilities who need to customise their applications for an existing pipeline."

But has Newtek done enough to secure Lightwave's future and more importantly, restore its appeal as a serioius production tool for studios? CORE has been heralded by existing Lightwave users and competitiors alike as the right move. Long time Lightwave user Ben Smith of Red Star Studios said,

"It's quite surprising after all these years to discover Newtek has been working on exactly what we hoped it was going to do - a full rewrite that unifies everthing into a proper third-generation 3D app. It sounds great - if it works."

Lightwaver has been criticised over the years as being built on old code which has been patched and added too. Limited character animation tools, lack of useable history/undo function, poor point level animation and lacklustre dynamics, these are all set to be addressed in CORE through node based architecture.

Jay Roth:
"CORE stands for Centralised Object Reference Engine."
...
"CORE doesn't distinguish between modelling, rendering, lighting, and other tasks. A node can be driven by any other node and the app allows anything to be animated in any number of ways, using either standard keyframe, procedural animation via scripts and expressions or dynamically in the form of a unified simulation environment. A water simulation could drive cloth or hair, for example."

The SDK is built on the same C++ structures that the app itself is built on so everyone will have full access to CORE.

Jay Roth:
"Third parties can put together plugin's and external applications that can effectively do anything their can imagine doing in a 3D content creation application. Developers can choose to use the tools that ship with the application or build their own. Once they do, what they create is then available for use but other modules [within CORE]. This concept should yield powerful systems that can quickly be put together by scriptors or program coders."

CORE will include a history stack, modifiers, GPU awareness, a unified dynamics environment and Linux and Cocoa Mac versions.

CORE is due out the 4th quarter of 2009, US$1,495.

**********

In a box-off at the top of the second page, 3D World spoke to three guys in the 3D industry and asked them, "Can CORE get you to switch back to Lightwave?"

Stuart Hall, Passion Pictures:
"...While it is unlikely we would drop XSI, since it can do everything we need and then some, I will see how CORE develops to see if there are advantages to integrating it into our pipeline."

Ben Smith, Red Star Studio:
"We were lured away to XSI, but came back to render stuff in Lightwave because we found it an easier soliution then mental ray. Our workflow could include Lightwave if they improve the animation side, which is basically non-existent..."

Nicholas Pliatsikas, Axis Animation:
"Our main issue with Lightwave 3D is that it restricted our production environment. CORE sounds as if it could lift the curses that held back Lightwave. It's a node-based system which will open it up hugely...

**********

So, that's the meat of the article, folks. As someone still on fairly new ground with Lightwave, though making good headway with it, can I just ask why animation is being referred to as being poor in Lightwave? It has skeletons, endomorphs, etc. To me, it seems to offer a powerful animation toolset.

bobakabob
03-05-2009, 05:27 PM
It's perfectly possible to do great CA with Lightwave's current toolset:

http://www.youtube.com/watch?v=r72qocWVfEg

Apps such as XSI may be wonderfully specialised in the CA area but they're unfortunately rather expensive. And seriously, how could the above be improved on? Imho rigging and animating in LW is fast, intuitive and dare I say it, enjoyable. The biggest flaw is lack of point manipulation in Layout, essential for complete control of deformations (though judicious rigging and placement of bones can overcome most problems). That should change with CORE, but it remains to be seen how long it will take to build a completely new internal CA toolkit...

SplineGod
03-06-2009, 12:17 AM
It works fine enough IMO. It may not fit everyones bill but Ive worked on enough productions to know that no software always fits the bill in every case.

DeepThroat
03-06-2009, 01:06 AM
It's perfectly possible to do great CA with Lightwave's current toolset:

http://www.youtube.com/watch?v=r72qocWVfEg



....and there's more:

http://www.youtube.com/watch?v=xhohPQKNdos&feature=email

;)

LightWuv
03-06-2009, 02:15 AM
Hi Folks.

Haven't seen this discussed here yet so thought I'd let you know that there is a two page article on Lightwave CORE in 3D World magazine, issue 115. I picked this issue up today, don't think it's out in the USA yet.

[snip]



Thanks Paul!

Wireframex
03-06-2009, 09:22 AM
Imho rigging and animating in LW is fast, intuitive and dare I say it, enjoyable.

Ah ah ah

Just try XSI ....

bobakabob
03-06-2009, 09:41 AM
Very perceptive :) Many of us here know and love XSI. But Lightwave is a more than capable app for animation at a price point that doesn't break the bank. And depending what you do, it's often more efficient to work directly in one app. Or combine them. Swap and trade 'em with your friends...

caesar
03-06-2009, 09:45 AM
Great article, very positive expectations. I think theres' a lot of people hoping for CORE to be a great app, so they can have a new choice.

m.d.
03-06-2009, 09:52 AM
the animations posted are top notch.....

probably needs some massaging to get to that quality in LW but obviousely possible

m.d.
03-06-2009, 09:54 AM
is that guy a member on these forums?

IMI
03-06-2009, 10:00 AM
It's perfectly possible to do great CA with Lightwave's current toolset:

http://www.youtube.com/watch?v=r72qocWVfEg


That dragon looks very familiar. Is that something I should know about, from a TV show or a movie or something?

Ember
03-06-2009, 10:14 AM
is that guy a member on these forums?

Here you go: http://www.newtek.com/forums/member.php?u=10664

realgray
03-06-2009, 10:38 AM
He also won the FXwars a while back.
Scroll to the bottom
(Collapse)
http://forums.cgsociety.org/showthread.php?f=139&t=454635&page=1&pp=15

Paul_Boland
03-06-2009, 12:44 PM
Thanks for the input on the animation topic. Glad you enjoyed the article.

dballesg
03-06-2009, 12:59 PM
That dragon looks very familiar. Is that something I should know about, from a TV show or a movie or something?

That Dragon with the rig and I think animation as well, it is on the 9.6 content! :)

David

Nicolas Jordan
03-06-2009, 01:06 PM
"Our workflow could include Lightwave if they improve the animation side, which is basically non-existent..."

Doesn't sound like that guy knows what Lightwave is or has used it before. I wonder if he even knows that Lightwave is a 3D program? :D

hrgiger
03-06-2009, 03:23 PM
When you look at the flexibility of a program like XSI, you can understand why someone would look at Lightwave and say that animation tools are almost non-existant.

beverins
03-06-2009, 03:25 PM
..."basically non-existent"

I'd LOVE to see what his criteria for animation actually is.

I'd also love to see what he thinks of Modo's animation capabilities. And then compare those to Lightwave. And then redefine his "non-existent" statement...

Well, this guy sounds like someone from CGTalk or highend3d...

would love to hit 'em all with a Clue stick. :twak:

He should have said ADVANCED, PRORAMMABLE DYNAMIC animation... then he mioght have had a point to male

IMI
03-06-2009, 03:43 PM
That Dragon with the rig and I think animation as well, it is on the 9.6 content! :)

David

Ah, well there you go. I thought it looked familiar. :foreheads

BeeVee
03-06-2009, 03:56 PM
Ben Smith wrote all the LightWave Q&A and several tutorials for many years for 3D World and won a BAFTA for his talking dog, made in LightWave for the Chris Morris project "My Wrongs #8245 - 8249 & 117".

B

VirtualFM
03-06-2009, 07:18 PM
the animations posted are top notch.....


Nah, that's nothing!

Now take a look at this, then show it to someone who states "CA capabilities in LW are non-existant"

http://www.youtube.com/watch?v=B-sjwfhVsWo

(but yes, there is a point in that when comparing to XSI, it's like comparing a Chimp to an average *educated* Human!)

bobakabob
03-06-2009, 07:44 PM
Some stunning sequences in that reel. So much of it is down to the artist. Thanks for posting :thumbsup:

IMI
03-06-2009, 09:34 PM
Some stunning sequences in that reel. So much of it is down to the artist. Thanks for posting :thumbsup:

:agree:

I remember that commercial with the pigeons in it, never knew it was LW though.

DeepThroat
03-07-2009, 01:39 AM
is that guy a member on these forums?

Sure! And "he" is making a LightWave9.6 rigging tutorial.

bobakabob
03-07-2009, 05:57 AM
He he great - really looking forward to this - essential. Any info on when it will be available and in what form?

RebelHill
03-07-2009, 06:34 AM
Ben Smith wrote all the LightWave Q&A and several tutorials for many years for 3D World and won a BAFTA for his talking dog, made in LightWave for the Chris Morris project "My Wrongs #8245 - 8249 & 117".

B

Yeah... i remember seeing his tuts on character rigging too...

they werent character rigs... the were a frickin joke.

Tranimatronic
03-10-2009, 12:12 PM
Nah, that's nothing!

Now take a look at this, then show it to someone who states "CA capabilities in LW are non-existant"

http://www.youtube.com/watch?v=B-sjwfhVsWo

(but yes, there is a point in that when comparing to XSI, it's like comparing a Chimp to an average *educated* Human!)

"stunning" is the word !!
Why hasn't this guy done any tutorials ? Why don't my meshes deform like that ;)

Intuition
03-10-2009, 04:15 PM
You can totally rig and animate characters in LW.

The difference is its implementation. It is much easier to achieve certain setups and rigs in XSi/Maya much faster.

LW 9.6 did add some great things that improved the overall rigging setup process.

That being said XSi is still much better overall. If you have even a mediocre knowledge of XSi (3-6 months) you'll know why XSi is chosen for character work.

I am not ripping on LW either. Its overall package is very capable. I do hope Core gets more rigging love but I really will have a hard time not using XSi or Maya for animating characters now.

SaturnX
03-11-2009, 05:04 AM
Man.
I've not seen 3Dworld on the shelves, for at least 7 months.
Has distribution stopped in the UK ?

colkai
03-11-2009, 05:59 AM
Dunno, I gave up on 3DW a while back, they keep trying to temp me back to the dark side though. :p

bobakabob
03-11-2009, 06:23 AM
Bought a copy yesterday. It's been turning into 3DMaxWorld lately (every single gallery render was Max this month) and they seem to love C4D. Some sound articles on animated productions. Good article on CORE, though nothing revealed anyone here doesn't already know.

colkai
03-11-2009, 07:02 AM
Bought a copy yesterday. It's been turning into 3DMaxWorld lately (every single gallery render was Max this month) and they seem to love C4D. Some sound articles on animated productions. Good article on CORE, though nothing revealed anyone here doesn't already know.

It's been 3DMaxworld / 3DAutodesk for a while really, who else has the budget to spend so much on advertising, which means they expect "payback" for said advertising revenue.

Cynical? Moi? :D

hrgiger
03-11-2009, 03:07 PM
Yeah, it's the reason I haven't bought it in a while. That and it's not worth paying $16 for a magazine.

Titus
03-11-2009, 03:45 PM
I`ve started my subscription for the first time last year at siggraph and it was a bargain, the local price for the magazine is prohibitive. The quality of the information has been very good at this point and is better that CGW et al. I think the information is at certain point fairly balanced, they spent a hole issue on open source, and open source don't pay for publicity. I've also got hexagon for free.

Exception
03-11-2009, 07:54 PM
Pay attention to the next 3D world mag... ;)

colkai
03-12-2009, 03:30 AM
ooh, tease! ;)

Cageman
05-16-2009, 04:58 PM
Here is another neat rigging reel.... (LW of course).

http://www.youtube.com/watch?v=MbkeCEKafwk

Matt
05-16-2009, 11:30 PM
It's been turning into 3DMaxWorld lately (every single gallery render was Max this month)

I wonder how many LightWaver users send in work, I reckon very little.

But the mag doesn't take LightWave seriously at all.

Darth Mole
05-17-2009, 02:31 AM
They can only print what gets sent. If you want to see more LightWave content, petition the editor. Or, better still, write a tutorial for them. The money's not bad!

m0184you
05-17-2009, 03:14 AM
Nah, that's nothing!
Now take a look at this, then show it to someone who states "CA capabilities in LW are non-existant"
http://www.youtube.com/watch?v=B-sjwfhVsWo


COOL!
Where can i see commercial with rooster from reel above?
Long time search ... :foreheads


Here is another neat rigging reel.... (LW of course).
http://www.youtube.com/watch?v=MbkeCEKafwk
Yea, I saw it earlier ... GREAT STUFF!