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cresshead
03-04-2009, 09:32 AM
Q how would you roll a carpet up?

the carpet has a pattern on it so should not stretch btw...

over in 3dsmax i'd use a spline helix shape and a path deform..not sure how in lightwave

any ideas?

kosmodave
03-04-2009, 09:41 AM
Hi Cress,
William did a tutorial on just this subject.http://www.newtek.com/lightwave/24hours_training.php

Scroll down to General Animation.
I think this should work without stretching the mesh etc.

Dave.

Speedmonk42
03-04-2009, 09:44 AM
With two hands.

cresshead
03-04-2009, 09:46 AM
thanks, downloading now

cresshead
03-04-2009, 09:47 AM
With two hands.

or your nose:D

JeffrySG
03-04-2009, 10:10 AM
or your nose:D

definitely your feet.... or your big toe...

cresshead
03-04-2009, 10:20 AM
well here's my way in max>>
http://www.youtube.com/watch?v=1mrb1AsZa5o

and the same sorta thing in lightwave from proton.
ftp://ftp.newtek.com/multimedia/movies/w3dw/Carpet.mov

kosmodave
03-04-2009, 10:32 AM
I like the way you did that in max, I think LW Core will probably be able to do it that way as well. But either way the results are pretty cool.:thumbsup:

Dave

IMI
03-04-2009, 10:42 AM
well here's my way in max>>

Quote from the video:


How cool is that?


Very cool, I'd say. :thumbsup:

THREEL
03-04-2009, 11:31 AM
Quote from the video:


Very cool, I'd say. :thumbsup:

:agree:

GraphXs
03-04-2009, 11:38 AM
You can do the sam set up in Lw as in Max:

-Create a plane offset from zero
then
-Multiple tab>Duplicate>More>Helix

-Create it the same way as you did in Max

(The plane means nothing, we just want it so we can get the Heliex spline)

-Add points to the spline, same as in Max

-Put the Spline in Layer 1 or whatever layer

-Create a carpet in another layer

--Save and open in Layout


In layout select the object carpet layer and uunder Obj Properties>Deform>Curve Conform

-Select the layer of the cuver under the curveConform properties
-Check Align
-Select Axis

Scrub throught the ranger start to see the carpet take effect.:D

cresshead
03-04-2009, 12:04 PM
You can do the sam set up in Lw as in Max:

-Create a plane offset from zero
then
-Multiple tab>Duplicate>More>Helix

-Create it the same way as you did in Max

(The plane means nothing, we just want it so we can get the Heliex spline)

-Add points to the spline, same as in Max

-Put the Spline in Layer 1 or whatever layer

-Create a carpet in another layer

--Save and open in Layout


In layout select the object carpet layer and uunder Obj Properties>Deform>Curve Conform

-Select the layer of the cuver under the curveConform properties
-Check Align
-Select Axis

Scrub throught the ranger start to see the carpet take effect.:D

interesting...my have a go version doesn't work right...just stretches it out into a gooy mess!:D

must have my thick head on tonight!

GregMalick
03-04-2009, 03:45 PM
interesting...my have a go version doesn't work right...just stretches it out into a gooy mess!:D

must have my thick head on tonight!

It works for me - except I can't get the percentage Envelope to vary it.
I'm always getting 100%

Oh and because I really had quite a high number of revolutions, I do have a few odd polys sticking out of the roll.

IMI
03-04-2009, 06:49 PM
I followed the tutorial by William Vaughn, posted above and got really good results, even using a "carpet" much longer and very much more dense than he used in the tut.

wacom
03-04-2009, 08:00 PM
You can do the sam set up in Lw as in Max:

-Create a plane offset from zero
then
-Multiple tab>Duplicate>More>Helix

-Create it the same way as you did in Max

(The plane means nothing, we just want it so we can get the Heliex spline)

-Add points to the spline, same as in Max

-Put the Spline in Layer 1 or whatever layer

-Create a carpet in another layer

--Save and open in Layout


In layout select the object carpet layer and uunder Obj Properties>Deform>Curve Conform

-Select the layer of the cuver under the curveConform properties
-Check Align
-Select Axis

Scrub throught the ranger start to see the carpet take effect.:D

I think this is a good way to go- and in CORE we should be able to do things like link a null to a part of the curve and animate that as well or use any other method to change and animate the shape of the curve.

Here is the quick test I did for someone a while ago in XSI- same thing in the end as your LW9.6 version (though my demo looks like a robot animated it!).

http://www.youtube.com/watch?v=5eKFWmdLLKY

http://www.youtube.com/watch?v=Kggs9ZYlV3s&NR=1

Though wouldn't the most flexible be linking a set of nulls to different parts of a lattice cage and animating them manually with Rotation and Translation?

That way if you had, say two characters, rolling up each end you could have them start at different times and change rates etc.?

hmm....

Oh- and I just remembered you can do morphs on curves in LW using the older morph method...so you could do a lot with that AND your method too really!

GraphXs
03-04-2009, 08:22 PM
So many ways to roll a carpet...Cresshead, It first made a mess for me to, until I started clicking other buttons, then it rolled up, just picked the wrong axis. I also had an issue with the precentage, maybe it has to do with using align. At least its almost as easy as the max setup.

Speedmonk42
03-04-2009, 09:42 PM
or your nose:D

So use to this site being clean...

Uh.. was that dirty?

cresshead
03-05-2009, 12:57 AM
So use to this site being clean...

Uh.. was that dirty?
i think your being "picky":D

as seen there are several ways to do thins in 3d apps and by the looks of it something like lightwave core will be able to do ALL of these once it reaches version 1.0:lwicon:

GregMalick
03-05-2009, 12:59 AM
Just watched Proton's video.
Man that's Sweet & Easy.