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Richard Hebert
03-03-2009, 02:49 PM
Hi Guys (and Gals),

I've been reading numerous threads concerning Radiosity Flicker in animations. Has this issue been dealt with in the new Core release and if not, how do all of you handle that issue when doing a radiosity pass on a multipass render? I'm still quite new so I hope this isn't a 'how long is a piece of string' type question. Any thoughts on this are welcome. :)

Thanks,
Richard