View Full Version : hypervoxel sprites dark spots happening

03-03-2009, 01:53 PM
I've got a hypervoxel sprite cloud with a transparent object at the edge of it. (Kind of like a fog descending onto a statue). Problem is that the transparent surface is rendering as black instead of transparent)

Render globals is set for raytracing for shadows, transparency, refraction, and volumetric radiosity.
Any ideas? Thanks.

03-03-2009, 02:23 PM
ray recursion limit to low?

03-03-2009, 02:26 PM
I did lower that to speed renders a bit. Will try raising it. Thanks.