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View Full Version : hypervoxel sprites dark spots happening



medicalart
03-03-2009, 01:53 PM
I've got a hypervoxel sprite cloud with a transparent object at the edge of it. (Kind of like a fog descending onto a statue). Problem is that the transparent surface is rendering as black instead of transparent)

Render globals is set for raytracing for shadows, transparency, refraction, and volumetric radiosity.
Any ideas? Thanks.

3DGFXStudios
03-03-2009, 02:23 PM
ray recursion limit to low?

medicalart
03-03-2009, 02:26 PM
I did lower that to speed renders a bit. Will try raising it. Thanks.