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Rezzy777
03-03-2009, 05:44 AM
Hi, I'm a dutch LW n00b and I have the next problem:

I've created a texture (kwartalen_03.jpg), meant to be surfaced on a ball.
When I surface it, I get the next problem (bal_fout.jpg).
For some strange reason, I can't get the surface wrapped around it, in a neat way.
It always shows these unwanted, thin colored strokes (which are probably thin versions of the original surface).

Can you help me?
Thanks in advance!

PhantomPhish
03-03-2009, 05:46 AM
It's an OpenGL error, the render should be fine.

3DGFXStudios
03-03-2009, 06:18 AM
If you use the old texture method (no uvmaps) it should display without errors.