View Full Version : Baking environment in all directions?

02-26-2009, 01:40 AM
I'm trying to create space bacground with all kinds of objects. Different kinds of stars with textured background and lens flares, nebulae with images and hypervoxels, i even plan to use polygonal objects for planets, big space stations, suns, etc...
All these things together take long time to render and i simply don't want them in a scene. How to setup camera properly to bake them in all directions into image then reapply this image seamlessly and without visible stretching?

02-28-2009, 05:20 AM
Rendering a square image in 90o every direction and applying it to a flipped face cube works best.
To do this set the camera FOV to 90o and the aspect to 1 then render 90o in each direction. Obviously set the frame to be square say 2000 x 2000 or whatever resolution will be sufficient for you.
Map it onto the cube using planar UV's. Set the luminosity on each surface (1 per face) to 100% and turn all other surface atributes down to 0%.

I hope that makes enough sense othewise I can elaborate a bit, let me know.

02-28-2009, 08:32 AM
Try Environment Baking Camera

03-02-2009, 02:40 PM
Thanks Sammael! Thing with cube really works best.

Sensei, great tools! Especially RasyRetopology, on video looks much faster than such thing in ZBrush.

03-02-2009, 05:35 PM
Sensei, great tools!

Mine the best modeling tool is EasySpline http://www.easyspline.com (it's taking a lot of time to see all videos; the shortest description EasySpline is yet another sub-patching algorithm, which is using splines as patch edges, and 20+ tools to edit splines), 2nd one is EasyMesh http://easymesh.trueart.pl (all-tool-in-one).