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mythek1
02-24-2009, 05:35 AM
I am a children's book illustrator. I create plasticine characters and used to photograph them in real stage sets. I have recently started to use lightwave for the backgrounds instead, to save time. Below are a few examples. I have tried to keep the backgrounds quite understated so they don't clash too much with the simple look of the plasticine characters.

http://farm4.static.flickr.com/3200/3046004820_cae1cc1cb3_o.jpg

http://farm4.static.flickr.com/3282/3045999152_d1eb708701_o.jpg

http://farm4.static.flickr.com/3185/3045159599_b1e3e5e21f_o.jpg

701937019470195

flakester
02-24-2009, 05:52 AM
Awesome stuff there. Really like the look and feel of your work. :thumbsup: Be cool to see you post other projects here as they happen too.

Keep up the grand work.

--
flakester.

3DGFXStudios
02-24-2009, 06:07 AM
I really like the cow, It's so cute! ;)

UnCommonGrafx
02-24-2009, 08:10 AM
I like it all:
- photography
- plasticine
- modeling, REAL!
- and LWl.

Very nice work. Do share more.

mythek1
02-24-2009, 10:52 AM
Awesome stuff there. Really like the look and feel of your work. :thumbsup: Be cool to see you post other projects here as they happen too.

Keep up the grand work.

--
flakester.
Cheers Flakester. :)

I had to switch to mixing real models with Lightwave for a commission when I realised that there was no time to build stage sets.

It was all a bit rushed but Lightwave is probably the best program to model and render with in a hurry.:thumbsup: I would have like to have added a bit more randomness into the surfaces but I was modelling/texturing/rendering with little time to spare.

I did use 3D coat to quickly add some roughness to the 'giant's kitchen' because it just looked far to flat at the edges without a normal map.

Little things like the swan on the lake in the farm picture were a pain because I couldn't get a realistic reflection in Photoshop. I had to create a polygon with an image of the swan and a clip map for that.

Things have been slow since Christmas, but I've got a new book commission in April for 40 odd illustrations, so I'll post those then. But I'll include some others in this poat.:)

3DGFXstudios wrote:

I really like the cow, It's so cute!

She says thanks alot. :) http://www.websmileys.com/sm/animal/7.gif

UncommonGrafx wrote:


I like it all:
- photography
- plasticine
- modeling, REAL!
- and LWl.

Very nice work. Do share more.

I really appreciate your nice response. Yes it is a bit of a long winded process. Creating masks in Photoshop is the bane of my life. Also keeping in mind the perspective of the background with the model as I photograph it is tricky.

When they gave me a deadline for the Jack In The Beanstalk brief, I gave out an involuntary laugh. I thought they would be flexible on the dates but I ended up having to do 18 images in as many days! It nearly killed me.

http://farm4.static.flickr.com/3236/3307134016_73209a2552_o.jpg


http://farm4.static.flickr.com/3396/3307134324_42a3276827_o.jpg


http://farm4.static.flickr.com/3408/3306303721_439227a3ed_o.jpg

70211702127021370214

caccipergolo
03-03-2009, 02:31 AM
Love your style! It's a shame that you can't work on the Comp-rendering stage more.
I'm sure with more time in your hands these pieces could be better blended with the plasticine work. Great work aniway!!!

mythek1
03-04-2009, 04:17 AM
Love your style! It's a shame that you can't work on the Comp-rendering stage more.
I'm sure with more time in your hands these pieces could be better blended with the plasticine work. Great work aniway!!!

Thanks for the feedback. No I didn't have the luxury of a lot of time to spend on compositing. Do you have any tips? I normally do all the composition work in photoshop.

caccipergolo
03-04-2009, 06:57 AM
Well, english isn't my first language so sorry for errors etc...:
What kind of setup did you use for shooting the plasticine models? (locations light conditions material used for background...)
You can use a simple painted grid for basement of your puppets, maybe it will be easier to match camera angles in lightwave.
Try to develop a neutral Plasticine-looking shader with nodes (someone on these boards was studing it if i remember correctly) so the difference with your models will be minimal.
Also studing a bit more the light condition of your realcamera shoots and try to mimic them in LW.(if you want a particular effect you may spend some time doing the opposite)
Also pay attention to the scale of your LWojects-textures: the size of your plasticine models is small(and i can imagine this looking at their surface) but (for example) the scale of the brick texture you use for some houses indicate a realworld-sized wall.
This factor exagerate the differences between the two source of your work.
Aniway i'm not an expert, maybe there are more trics that are less time comsuming.
Keep up this great work, personally i enjoy looking at your pieces.

I hope you find this useful

Daniele

mythek1
03-10-2009, 06:03 AM
Well, english isn't my first language so sorry for errors etc...:
What kind of setup did you use for shooting the plasticine models? (locations light conditions material used for background...)
You can use a simple painted grid for basement of your puppets, maybe it will be easier to match camera angles in lightwave.
Try to develop a neutral Plasticine-looking shader with nodes (someone on these boards was studing it if i remember correctly) so the difference with your models will be minimal.
Also studing a bit more the light condition of your realcamera shoots and try to mimic them in LW.(if you want a particular effect you may spend some time doing the opposite)
Also pay attention to the scale of your LWojects-textures: the size of your plasticine models is small(and i can imagine this looking at their surface) but (for example) the scale of the brick texture you use for some houses indicate a realworld-sized wall.
This factor exagerate the differences between the two source of your work.
Aniway i'm not an expert, maybe there are more trics that are less time comsuming.
Keep up this great work, personally i enjoy looking at your pieces.

I hope you find this useful

Daniele


Thanks very much for those tips. :) I have been aked to illustrate a kid's book in April so I will bear your comments in mind for that.

caccipergolo
03-10-2009, 07:54 AM
Thanks very much for those tips. :) I have been aked to illustrate a kid's book in April so I will bear your comments in mind for that.

Keep us posted with your work!!!
It's really intresting :)

caccipergolo
03-11-2009, 10:38 AM
Hey, just found this composite (http://psd.tutsplus.com/tutorials/photo-effects-tutorials/how-to-create-a-dark-surreal-illustration-in-photoshop/) tutorial, maybe you'll find useful info in it.
I think it's all about photoshop (didn't read it till the end).