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toby
02-18-2009, 06:34 PM
Doing some marble sss experiments, I can't find a statuette model I can use.

It needs to be something I can display when done, so things like the Beethoven bust in the LW content is too low-poly. Tried the Stanford models but can't convert them in osx. The Happy Buddha model for example would be great.

Matt
02-18-2009, 07:19 PM
Here you go, I have these three which might be useful:

Buddha

Sculpted Head

Stanford Dragon


Stanford Models (www.creactive-design.co.uk/lightwave/models/Stanford_Models.rar) 12MB RAR Archive.

Matt
02-18-2009, 07:40 PM
Looks like this is where the original models came from:

http://forum.jotero.com/viewtopic.php?t=3

toby
02-18-2009, 07:41 PM
Awesome!!
Thanks Matt!

Just found some great marble textures, largest I've seen in any quantity
http://www.eaglegranite.com/availablegranites.htm
(thumbnails are not links to larger images, they are the images, scaled down)

toby
02-18-2009, 07:52 PM
Wow the Ajax model - that's my fave =)
Thanks again

Matt
02-18-2009, 08:30 PM
Another one, the elusive ...

Stanford Lucy (http://www.creactive-design.co.uk/lightwave/models/Stanford_Lucy.rar) (6.7MB RAR Archive)

IMI
02-18-2009, 08:38 PM
Very cool stuff, Matt, thanks for these.
I always wondered where these came from but didn't want to ask. I thought it was something 3D people should just innately know about. ;)

Matt
02-18-2009, 09:15 PM
Here's the Happy Buddha model:

Happy Buddha (http://www.creactive-design.co.uk/lightwave/models/Happy_Buddha.rar) (8.3MB RAR Archive)

toby
02-18-2009, 09:36 PM
Sweeeeet!
M-ar-att Obama for LW president

When I've made low-poly versions I will upload them, better for hundreds of test-renders (and slow-arse machines like mine)

IMI
02-19-2009, 11:42 AM
Sweeeeet!
M-ar-att Obama for LW president

When I've made low-poly versions I will upload them, better for hundreds of test-renders (and slow-arse machines like mine)

ReducePolys+, what I guess used to be called qemLOSS, works well. The attached image is a screen shot of the Stanford Lucy model after three runs through ReducePolys+. This reduced version of the model is "only" 65,784 polygons. Not bad, considering the original is over half a million.

It's lost some definition, of course, but not bad considering how much weight she lost. Any lower and it starts to get bad.

EDIT:
Ignore the "82" in the perspective view window. I always forget to turn Fraps off before running a 3D program.

Matt
02-19-2009, 04:14 PM
I just rendered at full poly count, LightWave ate them for breakfast! Go the 'wave! :D

IMI
02-19-2009, 06:01 PM
I just rendered at full poly count, LightWave ate them for breakfast! Go the 'wave! :D

Yeah, LW can handle it, but I wanted to select polygons to assign unique materials . Helluva lot easier when dealing with 60K rather than 500K, especially when the models have way, way more polys than they really need. ;)

toby
02-20-2009, 04:00 PM
Yep, it can handle it fine, it's moving them into place and doing dozens of tests on an old machine that makes it not worthwhile to do a million polys - I'll absolutely be swapping the hi-res back in when it gets near done.

In case anyone wants the low poly -