View Full Version : Render ball

02-16-2009, 12:51 PM
Introducing Render Ball

Just something to pass time while rendering. =D

I, nor NewTek will be responsible for crashed machines, lost work, etc.


Windows only file.

02-16-2009, 12:54 PM
Not sure what it does, but with promises like that; who am I to resist!?


::edit:: Oooooooh, this could keep me entertained for weeks!! ~8-D

02-16-2009, 12:54 PM
LOL .. That's cool!! :thumbsup: :thumbsup: NewTek Air Hockey!

Now make a moving goal! lol

It's VERY smooth on my system - 3.8GHZ q6600 / 9800GX2

Perfect for conference calls...

02-16-2009, 12:59 PM
Ha, ha! nice! it runs fine on my laptop.

02-16-2009, 12:59 PM
Damn .. I broke it already.. :(

I shoved it too low on my screen - you have to get rid of your task bar if it stops bouncing. So... where do we submit bugs? :D

02-16-2009, 02:53 PM
And I thought you guys were working on CORE... wait... what do you mean this IS core...?

02-16-2009, 02:54 PM
It runs great on a celeron 2.53 with 768MB and Intel 82915G Express graphics!

02-16-2009, 03:33 PM
Can someone tell us non-windows people what this does

02-16-2009, 03:40 PM
Can someone tell us non-windows people what this does

the Core can not be explained, you will have to experience it yourself...

(tip to those who has it, throwing it fast enough will break it and inside is a clue).

02-16-2009, 03:52 PM
Can someone tell us non-windows people what this does


02-16-2009, 03:56 PM
You coulda put a little bit more motion blur on that man .. :D

02-16-2009, 04:04 PM

Ah thank you =)

02-16-2009, 04:10 PM
Does this say anything about dynamics in Core? It's got great collision and it's interactive.
Runs smooth on my i7 920.

02-16-2009, 04:17 PM
is this another puzzle / viral thing? anyone with an upx unpacker that can unpack the exe and check the contained resources ;)

02-16-2009, 04:34 PM
Runs smooth on my i7 920.

Showoff :P.

02-16-2009, 04:35 PM
Showoff :P.

Hey, my 8 cpus (HT) are only running at 2.66 currently for your information Mr. 3.8 fancypants.

02-17-2009, 09:26 AM
Cute screencap!

Doesn't run under WINE on Mac tho - no a prob:

err:wineboot:pendingRename couldn't get file attributes (2)
fixme:reg:GetNativeSystemInfo (0x32fea4) using GetSystemInfo()
err:ole:CoGetClassObject class {00000507-0000-0010-8000-00aa006d2ea4} not registered
err:ole:create_server class {00000507-0000-0010-8000-00aa006d2ea4} not registered
err:ole:CoGetClassObject no class object {00000507-0000-0010-8000-00aa006d2ea4} could be created for context 0x5
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b8334c6 (thread 0009), starting debugger...
First chance exception: 0xc0000025 in 32-bit code (0x7bc2dd6d).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:7bc2dd6d ESP:0032f514 EBP:0032f598 EFLAGS:00000282( - 00 - -IS1)
EAX:0032f53c EBX:7bc2dd07 ECX:0032f398 EDX:0032f5b0
ESI:0032f924 EDI:0032f5b4
Stack dump:
0x0032f514: 0032f5c4 00000001 7bc25aa2 006f55cc
0x0032f524: 000003ff 0032f558 0032f5b0 006f55cc
0x0032f534: 61cdacfc 0032f568 c0000025 00000001
0x0032f544: 0032f940 006f5614 00000000 00c53d78
0x0032f554: 0032f570 0032f58c 004023f7 0032f5b8
0x0032f564: 00000088 004023d4 004023f7 006f55c8
0200: sel=1007 base=7ffc0000 limit=0000ffff 32-bit rw-
=>1 0x7bc2dd6d (0x0032f598)
2 0x7bc7f8df (0x0032f910)
3 0x7bc2dd86 (0x0032f9a8)
4 0x0057de3f in lw_renderball (+0x17de3f) (0x0032f9f0)
5 0x00581e67 in lw_renderball (+0x181e67) (0x0032fa20)
6 0x00582ade in lw_renderball (+0x182ade) (0x0032fa34)
7 0x0058a42c in lw_renderball (+0x18a42c) (0x0032fa58)
8 0x00425084 in lw_renderball (+0x25084) (0x0032fa84)
9 0x004252b2 in lw_renderball (+0x252b2) (0x0032fad8)
10 0x004254fe in lw_renderball (+0x254fe) (0x0032fb04)
11 0x0042543d in lw_renderball (+0x2543d) (0x0032fb20)
12 0x00429c36 in lw_renderball (+0x29c36) (0x0032fb50)
13 0x0046e25a in lw_renderball (+0x6e25a) (0x0032fb70)
14 0x0042622c in lw_renderball (+0x2622c) (0x0032fbf0)
15 0x004239cf in lw_renderball (+0x239cf) (0x0032fc10)
16 0x0041ff84 in lw_renderball (+0x1ff84) (0x0032fc34)
17 0x0042010e in lw_renderball (+0x2010e) (0x0032fd54)
18 0x0042019f in lw_renderball (+0x2019f) (0x0032fd84)
19 0x004afcd6 in lw_renderball (+0xafcd6) (0x0032fed8)
20 0x004753b4 in lw_renderball (+0x753b4) (0x0032fefc)
21 0x006e2898 in lw_renderball (+0x2e2898) (0x0032ff48)
22 0x7b87181d in kernel32 (+0x6181d) (0x0032ffe8)
0x7bc2dd6d: subl $4,%esp
Module Address Debug info Name (22 modules)
PE 400000- a12000 Export lw_renderball
PE 60160000-60164000 Deferred advapi32
PE 60410000-60422000 Deferred comctl32
PE 60510000-60525000 Deferred user32
PE 606b0000-606b4000 Deferred gdi32
PE 60780000-60786000 Deferred shlwapi
PE 619d0000-61a3a000 Deferred comdlg32
PE 61aa0000-61b2f000 Deferred shell32
PE 61c00000-61c06000 Deferred winspool
PE 61c70000-61c74000 Deferred ole32
PE 61df0000-61df4000 Deferred rpcrt4
PE 61e70000-61e74000 Deferred oleaut32
PE 61fc0000-61fc9000 Deferred urlmon
PE 62010000-62018000 Deferred wininet
PE 620a0000-620a4000 Deferred version
PE 620c0000-6210d000 Deferred winmm
PE 62170000-62174000 Deferred wsock32
PE 62190000-62194000 Deferred ws2_32
PE 62b50000-62b54000 Deferred olepro32
PE 62b70000-62b7e000 Deferred crypt32
PE 7b810000-7b889000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll