View Full Version : UB 9.6 Unify Normals Crash

02-10-2009, 02:01 PM
Hi guys just found a bug with unify normals. It's quite buggy and will even crash if you have the whole mesh selected before using it.

Steps to reproduce:

1 Create a default ball/sphere.

2 flip the normals of a few polygons.

3 Select the entire mesh, both flipped and normal facing polygons and press unify normals.

If those steps don't make it crash, keep playing with it because it acts funny. I even got a row of black polygons using the unify normal several times with the whole object selected.