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silviotoledo
02-07-2009, 05:40 AM
HERE A DEPOSIT OF AMAZING TECHNOLOGIES COMING TO 3D



CAD SKETCH
http://www.dgp.toronto.edu/~shbae/ilovesketch.htm


ANIM SCULPT

MESSIAH
http://www.usefulslug.com/development/PointAnimationv2.mov
BLENDER
http://www.vimeo.com/2274969


CLOTH SIMULATION

QUALOTH
www.qualoth.com -> Really impressive!

NCLOTH
http://www.youtube.com/watch?v=USYgc46J3LQ&feature=related
http://www.youtube.com/watch?v=XqXGtfI0Z4g&feature=related
http://www.youtube.com/watch?v=1qZODcJGmpo
http://www.youtube.com/watch?v=6GaP4fhiRPk


MUSCLES

Muskeelar-> realtime Maya muscles exportable to games
http://www.youtube.com/watch?v=x0akFtKiayo
MAYA MUSCLE
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10797415
http://www.youtube.com/watch?v=IaULP9y1HUs
http://www.youtube.com/watch?v=46D6MX4QzXU
http://www.youtube.com/watch?v=vZsnzZ_9ZCo
http://www.youtube.com/watch?v=sfIXPlcIwPM
http://www.youtube.com/watch?v=vHrIq5SdakQ
http://www.youtube.com/watch?v=RKzskyb4LO8

N-Cloth SKIN + Maya Muscles
http://www.youtube.com/watch?v=3dVvzCezDnw&feature=related


more soon....

cresshead
02-07-2009, 05:56 AM
biped, c.a.t and puppetshop!...please!

grimoirecg
02-07-2009, 06:15 AM
Lol, how do you guys think programming works? Just open the .exe in notepad and copy the code out?

Andy Webb
02-07-2009, 06:16 AM
Lol, how do you guys think programming works? Just open the .exe in notepad and copy the code out?

Now there's an idea :D

cresshead
02-07-2009, 06:17 AM
Lol, how do you guys think programming works? Just open the .exe in notepad and copy the code out?

yeah that's totally how it works...simple as that really...no problems with i.p. or patents or decompiling somone elses hard wok...pretty done deal eh!:ohmy:

silviotoledo
02-07-2009, 06:32 AM
Ok, I mean COPY the " inspiration " :)
and when you can't copy or buy ( like autodesk ) just create a great friendly relationship :)

silviotoledo
02-07-2009, 06:47 AM
MORE TO COPY


BUCKET RENDERING FROM MODO www.luxology.com

K RAY RENDER www.kraytracing.com

pluMmet
02-07-2009, 06:51 AM
Puppet shop bone and rigging type would be great along with it's animation pins (those handles that you grab to move the rig around.) It's top drawer. That along with LWs motion mixer would be out of this world.

Modeling needs a polyboost type thing along with some choice selection methods.

There was this AD video showing a new way to model where you just draw some lines then adjust (just strokes across the viewport) them in 1 or 2 other views then the program filled in all the surface connections. In the video they created a bicycling helmet. It was very cool. Not available in any program as far as I know but at some point in the future it would be nice for Core.

Unwrella v2 is looking way cool. Core unwrapping tools need to be top notch.

Tons of stuff I'm sure but hey we are just getting started.

JBT27
02-07-2009, 06:55 AM
Lol, how do you guys think programming works? Just open the .exe in notepad and copy the code out?

..... well, doesn't it then?? :D

Julian.

Jure
02-07-2009, 07:07 AM
What I hope for is a powerful scene organization tools - saving scene state similar to "Save scene state" in max. This allows to save all scene and material settings to a preset which you can call back at any time later. This is a very powerful tool!

silviotoledo
02-07-2009, 07:52 AM
I really would like to see your K ray working nativelly in lightwave :)

LW_Will
02-07-2009, 09:31 AM
biped, c.a.t and puppetshop!...please!

No, all we need is IK Booster... if its IK solver can be matched with other solvers in the chain, we need its simplicity and functionality. IF they can match what's available in Classic Lightwave, we will have an unbeatable Character Animation tool.

LW_Will
02-07-2009, 09:35 AM
Lol, how do you guys think programming works? Just open the .exe in notepad and copy the code out?

Well... yeah.

I think with using the Qt and standard c++ coding it is closer to adding the new code in notepad than ever before.

Course, the elves and faeries have to take a pass at it... give it to the troll for approval...

NOT that I'm implying that Newtek has trolls or persons who exhibit troll-like behavior on the payroll...

robertoortiz
02-07-2009, 10:07 AM
I need someone to get a copy of the SDK from Adobe.

Then I would like Core to be able to:

* Send 3d scenes back a forth to After Effects.
* Save a rendered scene into layes that After Efects can reade with ease with no hassles.
* Export renders directly into Flash as VECTOR scenes
* Export directly into Illustrator as a VECTOR file.
*Being ableto render full LW scenes in PHOTOSHOP using Rendition


I am sure the other stuff is in the works, I just need those tools BADLY for work.

pluMmet
02-07-2009, 10:16 AM
I'm told Maya can have stereoscopic viewports...

I want that in Core :alien:

Intuition
02-07-2009, 10:24 AM
I really would like to see your K ray working nativelly in lightwave :)

Actually, as of LW 9.6 the latest Kray works about as natively in LW as an app can get.

Hopper
02-07-2009, 10:35 AM
Lol, how do you guys think programming works? Just open the .exe in notepad and copy the code out?
If you're good... yeah. If you can't read hex, you're not a programmer. Notepad is a little extreme, but do-able.

grimoirecg
02-07-2009, 11:41 AM
Yes, but back in the real world the have two choices, either they buy the rights to integrate a feature/plugin, or they write a new one. The former is going to raise the base price of lightwave and the latter will not be as good as for example a dedicated cloth app such as syflex or qualoth which have dedicated people working on them for years.
Same goes for the rest of the wishlist features.

Gregg "T.Rex"
02-07-2009, 11:51 AM
I'd love to have Qualoth, FumeFX and V-Ray as native plugins for LW Core...
I'd buy them in a blink of an eye...

silviotoledo
02-11-2009, 04:49 AM
K ray render is so much better than lightwave one.

K Ray is focused on Architecture. Not in everything like Mental Ray.

Take a look at this amazing Mental Ray render. So photorreal!

Lightwave render still grains a lot. MODO doesn't grain.

http://blogfile.paran.com/BLOG_44167/200901/1230740940_young_final.jpg

image from viki yeo

silviotoledo
02-11-2009, 04:54 AM
The WORD is to keep OPEN

V ray, Mental Ray, Qualoth, Fume Fx and others does not belong to Autodesk althought thei're fully integrated.

So, it's a good idea to have lightwave compatible with these softwares.

Who wants a hi-quality professional solution will buy it.

Nemoid
02-11-2009, 05:09 AM
agree onto AE and PS export

Lattices
Armatures a la xsi (or at least possibility to edit rigs on the fly while animating)
Built in advanced preview render (Modo, for example)
oh and built in Cad tools they're just too good.

creacon
02-11-2009, 06:30 AM
Although that is a very nice picture it has nothing to do with the render engine that was used but with the skills the artist has.

We had to use MR in a previous production and you can't imagine how happy we were to get back to LW after that.

Kray is better in some cases, FPrime is better in others, LW is better in again other cases.

creacon



K ray render is so much better than lightwave one.

K Ray is focused on Architecture. Not in everything like Mental Ray.

Take a look at this amazing Mental Ray render. So photorreal!

Lightwave render still grains a lot. MODO doesn't grain.

Jure
02-11-2009, 06:43 AM
Although that is a very nice picture it has nothing to do with the render engine that was used but with the skills the artist has.


Oh cmon... It has something to do with render engine too. Try to make a render like this in LW 1.0... ;)

Valter
02-11-2009, 07:01 AM
Hi wavers!!!

Id love to see in LWX:

* Virtual Mirror (Wings3D)
* Tweak Tool (Wings3D)
* Sculpt Modeling (MudBox, Modo, ZBrush)
* 3D Paint (MudBox, Modo, ZB and others)
* Better UV Tools (3DSMax, Modo, Wings3D)
* Ability to save all project itens (images, meshes, scene, etc), into one file only.
* New Dynamic System (Maya, 3DSMax)
* Something like ICE from XSI (I think that LWX will looks like it)

cya

silviotoledo
02-11-2009, 07:07 AM
Oh cmon... It has something to do with render engine too. Try to make a render like this in LW 1.0... ;)

agree :)

The artist is so good, of course, but we don't have that quality of render in lightwave.

I'm not saying lightwave render is not good, it is too good, but in Mental Ray, generally there's more photorealism.

K Ray makes Lightwave more photorreal like V ray or Mental Ray way. Sometimes k ray looks so good or better than Maxwell physically correct render.
http://www.kraytracing.com/gallery/NCC_03.jpg
http://www.kraytracing.com/gallery/old_roomB.jpg
K ray images by Johny Quick

JeffrySG
02-11-2009, 07:14 AM
I want full flexibility... For instance, the ability to let the user decide exactly what all the mouse settings will do.

This is how SILO lets you configure the mouse settings... pretty powerful considering that everybody works differently and needs different tools and operations.

http://i39.tinypic.com/a0cvmb.png

http://i43.tinypic.com/n6z707.png

http://i40.tinypic.com/2r4s9y1.png

http://i39.tinypic.com/15z1rb7.png

and every button can be assigned to just about any operation...
http://i41.tinypic.com/29z3o77.png

Gregg "T.Rex"
02-11-2009, 07:34 AM
Take a look at this amazing Mental Ray render. So photorreal!

Silvio, it is wrong to compare artist work and software tools...
A good artist with a good eye can do wonders even in "limited" software...
The image you posted is very good, but so are these from Jacques, which he uses LightWave and Mudbox and for his latest wips, he's also using Modo and other tools as well...
http://www.tkio.net/Images/Artworks/SLJ_WIP_019.jpg
http://www.tkio.net/Images/Artworks/P206_DTown_Color.jpg
More examples of his work here: http://www.tkio.net/Welcome.html

All i'm saying is that a good rendered image doesn't make for a good or bad software...
I agree though, that Core should keep an eye on Qualoth and Real Hair...

Cheers,
T.Rex

silviotoledo
02-11-2009, 07:46 AM
Killing samples Gregg

Wow! Jackes is a great artist! So good!

Yeah, lightwave can get realism, but it takes a lot of effort and tallent.

On the other hand, Mental Ray images will always look realistic and clean. No matter if the artist is good, the render is good for him.

I think the 1st image is MODO ( wich have better render than LW although less possibilities in terms of shaders ).

The second one is LW itself. Maybe LW 6.0 ( this image is so old but is still perfect ).

I don't want to start the fight again versus rendering engines, but I just want to show that there's still something missing in LW render related to MODO, V RAY, MENTAL RAY, K RAY and others.

Lightwave still grains a lot. We can't render a white object with radiosity in a white enviorement withoud getting a bloom thing. We don't have that cool photon maps from K ray there.

JeffrySG
02-11-2009, 08:00 AM
More examples of his work here: http://www.tkio.net/Welcome.html

All i'm saying is that a good rendered image doesn't make for a good or bad software...


Amazing work! Thanks for the images/link!

Mike_RB
02-11-2009, 08:26 AM
I think that Sam Jackson image is modo.

And I want Lw to completely rip off Houdini virtual sliders and abandon the minisliders.

JeffrySG
02-11-2009, 08:33 AM
I think that Sam Jackson image is modo.

And I want Lw to completely rip off Houdini virtual sliders and abandon the minisliders.

What do the minisliders look like or behave like, Mike?

Mike_RB
02-11-2009, 08:41 AM
http://www.elementvfx.com/WebDemo/houdini_vidcap_h264.mov

MMB click drag on an edit field for a slider, up and down changes the fine/coarseness left/right changes the value, release the mouse button to commit. MMB on a channel name does all the related channels.

LMB drag one channel name to another to copy or link values.

Netvudu
02-11-2009, 10:20 AM
Stating that LW should copy MODOs rendering engine is a silly comment as its far from clear which ones better. LWs engine is a wonderful tool the way it is now, and it does a few things no other engine does.
Stating it should be like Mental Ray because the latter shows "more photorealism" is another silly comment that shows no knowledge on the concept of shaders.

On the millions of things that could be added to Lightwave, Silvio seems to be concentrating on those that himself specifically doesnt like for its own works, and on a research which seems based on some quick web browsing....thanks god, Newtek knows better.

DiedonD
02-11-2009, 10:28 AM
CAD SKETCH
http://www.dgp.toronto.edu/~shbae/ilovesketch.htm



We have many ways to sketch in native LW. Its not as shiny and inviting as it is there, but you do end up having sketches in the end. Its the patching part thats a pain. I dont see there that is providing any solutions to that neither.

LW 10 CORE, turn them 4 points into polys with a click away, and without any noise and garbage to delete afterwards.