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View Full Version : My humble answer to the Linux question.



Curly_01
02-05-2009, 12:17 AM
Question: Why should anyone want to use Lightwave on Linux?


My answer: To allow renderfarm builders to use Linux rendernodes for Lightwave. Licensing MS Windows Server Edition can be very expensive when you're setting up 500 or thousand rendernodes.

There's this brilliant computingservice called Powua or PurePowua. The run entirely on Linux. I beg you contact these guys. They have like the most brilliant renderservice on earth. It's cheap and scalable. An indies dream come through. If Lightwave could run on Linux they could support it.

http://www.powua.com/home
https://www.purepowua.com/
https://www.purepowua.com/service/intro

Celshader
02-05-2009, 12:28 AM
My answer: To allow renderfarm builders to use Linux rendernodes for Lightwave. Licensing MS Windows Server Edition can be very expensive when you're setting up 500 or thousand rendernodes.

In 2004 I worked at a studio with a Linux renderfarm. Even though LW8.x had a Linux Screamernet node back then, this studio ran the Windows Screamernet on their 500+ Linux render nodes with WINE (http://www.winehq.org/). That way, they could use third-party plug-ins like Sasquatch, which did not have a Linux version.

A cool thing about the LWCore ground-up rewrite is that the Linux version of LWCore starts out with the exact same level of third-party support as the Mac and Windows versions. I expect some Linux lovin' from third-party vendors after LWCore is released. :boogiedow

WhereMyArm
02-05-2009, 02:54 AM
Is anyone else really hoping to set up a PS3 render farm now? I don't think you could build a faster machine for cheaper to throw Linux on and make it render node. (If Core somehow supports the Cell architecture, that is...)

The Dommo
02-05-2009, 03:00 AM
does a PS3 have enough RAM though?

Curly_01
02-06-2009, 12:24 PM
Your suggestion is correct, but we also noticed that it is planned a
release of a new software from NewTek, LightWave CORE, which will
support Linux together with Windows and MacOs.

For sure we are looking forward to trying this new software and making
it available to our users...


"They are apparantly waiting for Lightwave Core to take off before they implement it in their renderfarm. Perhaps Lightwave users should hold a poll for the demand to such a rendering network. (You can have up to 65 rendernodes, 1CPU 1hour equals 1 EURO. Hard to beat, I guess. Also very scalable. )

https://www.purepowua.com/
http://www.powua.com/

Alliante
02-06-2009, 01:34 PM
Is anyone else really hoping to set up a PS3 render farm now? I don't think you could build a faster machine for cheaper to throw Linux on and make it render node. (If Core somehow supports the Cell architecture, that is...)

I'm sure it'll be x86/x64 only. Ever since Mac switched to Intel, there's really no reason to target any other CPU unless you're really needing to do specialized development (such as servers or embedded).


Edit: Fixed Typo (x96->x86, x96 is not a current CPU :P)

jasonwestmas
02-06-2009, 03:42 PM
if you want to render reflective balls on checker boards, then yes :)

hahaa!