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al0n3pirata
02-03-2009, 06:02 AM
Hello,

I'm quite new in Lightwave and I'm trying to write a program implementing a technique named Omni-directional Relief Impostor in OpenGL. I need to take some orthographic renders around a model, taking colour and depth from those renders. I want to use Lightwave for that. Then from the images and some values as the camera position, view-direction and clipping planes from the orthographic camera (well, I just need the near a far planes), I can render in real time the same model in 3D but just using 4 quads textured (with a shader, of course).
By now, I know how to put the cameras, take colour and depth buffer, and get the values i need (position and direction). The problem is I don't know what is the z range (the distance between the near and far planes) of the orthographic camera or how can I get it.

Would someone help me, please?

Thank you in advance :)

PhantomPhish
02-03-2009, 06:04 AM
The near plane is the camera XY plane, there is no far plane. But in 9.6 you can specify absolute distances for the floating point depth buffer...

al0n3pirata
02-03-2009, 06:58 AM
I'll check it in trial edition.

Thank you!