PDA

View Full Version : How to? Clay with wires



Skinner3D
01-29-2009, 11:13 AM
:stumped:
The search function doesn't seem to be working for me so I can't tell if this has been asked already.

How do you render out objects with their wires showing? I already know how to do the clay part of the surface, and I know how to render out just wireframes, but I need them together :D

Andyjaggy
01-29-2009, 11:29 AM
Composite. Render the wires as black on a white background and use a multiply blending mode in photoshop to lay them on top of the clay render.

AdamAvenali
01-29-2009, 11:47 AM
i use the Polygon Coloring plug-in: http://www.flay.com/GetDetail.cfm?ID=2167

it's nice because you can render a wireframe on a subdivided model and the wireframe is nice and smooth. you can check it out in action in my reel here: http://www.adamavenali.com/ReelLo.html

i havent used it in a while so i dont remember the actual steps but i remember it being fairly easy to use and setup.

Toby147
01-29-2009, 11:59 AM
Right on, seduceandrob! You can also find it here: http://www.artssphere.com/plugins/polygoncoloring.php

Run the plug-in in Modeller, but make sure you save your object with a different name first, otherwise you'll lose all of your current surfaces. Then in Layout, click on render "Surface Borders" in the Object Properties/Edges panel.

Have fun!!

JeffrySG
01-29-2009, 12:14 PM
I'm uploading a node preset that does exactly this now to PresetCentral.com. The preset I am uploading will work correctly with poly meshes and subd meshes.

Here are all the files in case you want to try it now...
You need a simple UV map, but the instructions are in the node itself. It takes about 10 sec. to set up.

68938

68939

RollerJesus
01-29-2009, 12:29 PM
Wow, very cool of you JeffyrSG!

I would expect to see a lot of that surface 'round here now.

JeffrySG
01-29-2009, 12:32 PM
Thanks, RJ. The one thing that people may not like is that the thickness of the wires will vary based on their size. You'll either like it or not. If you don't like it, Art's plugin is great for consistent line widths.

I also uploaded another preset that does clear wireframe cage renders. Look for it on PresetCentral.com. It may take a few days for it to get up on the site.

Exception
01-29-2009, 04:08 PM
Why would you do any of this?
Just use the edge rendering options, tick all boxes, done.

JeffrySG
01-29-2009, 05:27 PM
That doesn't look very good with SubD models typically.

Skinner3D
01-29-2009, 05:35 PM
:D Ty all

The plugin that was linked works well, but I haven't had a chance to experiment with it much.

The preset surface I haven't been able to get a look at, at all, because I have to have a registration to get it. That will have to wait until a later time though.

[edit] LOL I realized right after I typed this that JefferySG had already put the files up :D, I go now to download them and try them out

JeffrySG
01-29-2009, 08:05 PM
The presets are posted on presetcentral.com if anyone is interested:

http://www.presetcentral.com/preset/364/

http://www.presetcentral.com/preset/363/

68977

68978

Exception
01-30-2009, 01:46 AM
That doesn't look very good with SubD models typically.

But he didn't ask for that...

JeffrySG
01-30-2009, 10:13 AM
But he didn't ask for that...

He didn't actually specify if it was for a poly model or a subd model... ;)

I was just offering a free solution that I use with poly and subd models. Nothing more. Maybe someone can find it useful.

biliousfrog
01-30-2009, 10:56 AM
I really like the look of Taron's model on his Gnomon DVD: http://www.thegnomonworkshop.com/dvds/screengrabs/tba01/tba01_coverlg.html

though it looks like he's actually created that with thickened up edges.

art
01-30-2009, 11:08 AM
The node/uv method is very cool and has many possibilities if someone does not mind the variability of edge thickness. William created a video tutorial specifically about this. She showed how to create a spirerman look.

JeffrySG
01-30-2009, 11:52 AM
The node/uv method is very cool and has many possibilities if someone does not mind the variability of edge thickness. William created a video tutorial specifically about this. She showed how to create a spirerman look.

Yeah that's my biggest problem with that solution. I got the idea from Williams video. I have a link to it in the node itself. :)

sampei
11-27-2009, 09:43 AM
fantastic stuff, sorry if if I bump this up but it was exactly what I was looking for! thanks JeffreySG and whoever made the poly coloring tool ^__^