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jaxtone
01-20-2009, 02:49 PM
Hi!

A couple of years ago I looked into how to use topo maps to create realistic mountains and landscapes in Lightwave. I wanted these landscapes and mountains to be realistic and done by maps from satellites etc...

Now I cant remember if there were plugins or third party softwares or Lightwave itself that could manage the procedure.

I think there even were good tutorials of how you could make this in Lightwave as well but I am not sure!

Anyone?

Lightwolf
01-20-2009, 02:57 PM
Well, infiniMap has been traditionally used to map satellite imagery (check my signature for a link).
However, it doesn't help you with any modelling.

Cheers,
Mike

JeffrySG
01-20-2009, 09:20 PM
If the topo maps are grayscale (maybe 16bit) couldn't you use them as a planar displacement map and then just freeze the geometry? Then you could planar map on any imagery as a texture map. Maybe even use Mike's infiniMap! :)

archijam
01-21-2009, 01:17 AM
Forum search function works well to.

jaxtone
01-21-2009, 01:03 PM
I remember these ones as hard hitters a few years ago. But now they seems to be quite old and out of date!

http://amber.rc.arizona.edu/lw/demscape.html
http://amber.rc.arizona.edu/lw/

So I found this one and will of course download and evaluate but I actually do not want an externa application. I would abolutely prefer to do all the job inside Lightwave!


http://www.pnp-terraincreator.com/download.php?section=1

jaxtone
01-21-2009, 01:42 PM
If youŽll support me with information about this subject that is up to date and functional with Vista 64 I will be pleased! If you have found anything on the forum that is working in with Lightwave as a plugin to create these things I would be even more pleased! I couldnŽt find any appropriate information on the forum search that could solve this problem and neither could I at Flay.com! So if you have any better information please send links!


Forum search function works well to.

JBT27
01-21-2009, 02:16 PM
I remember these ones as hard hitters a few years ago. But now they seems to be quite old and out of date!

http://amber.rc.arizona.edu/lw/demscape.html
http://amber.rc.arizona.edu/lw/

So I found this one and will of course download and evaluate but I actually do not want an externa application. I would abolutely prefer to do all the job inside Lightwave!


http://www.pnp-terraincreator.com/download.php?section=1

Hadn't come across this before - pnp-terraincreator, that is. No gallery on the site though, so no idea about how useful/good it really is.

Maybe because I'm stuck with 32 bit for now and have not tried 16 bit displacement maps, but you never get those sharp ridged alpine terrains - there's always a softness, which is fine for alot of stuff but not for your big mountains.

Doubtless someone will now post a fabulous alpine terrain.....:D

Julian.

Nigel Baker
01-21-2009, 04:50 PM
Hi Jaxtone,

You can do this by using a gray scale topo map.
Use this as a weight map using first create new weight map then use
texture point (Vertex map > Colour) and use your gray scale image as your texture and select
your weight map. Then select your move tool use the fall off and select
weight map as the option and move object the desired height. Make sure to have your object very well subdivided.

Additional information:
In the gray scale image, if my terrain is 100 meters high I would break the topo gray scale map into
roughly 10 steps of gray from 0% -10% for the first step all the way to 90%-100% for the final step of the image.

I hope this helps and you understand it all.


Regards,
Nigel