View Full Version : Mac to PC object

08-11-2003, 01:22 PM
I've created a object file on the mac and want to render on the PC. I've been working cross platform for a while but my biggest object file was only 2Mb. I now have one that is 7Mb and the PC just doesn't see it, even if you go open from Modeler. If I select "all file" it sees it but cant open it. If I get properties it doesn't say it is a Lightwave Object files, where the other objects do.

Any ideas ? Works and renders fine on the Mac.

08-11-2003, 01:32 PM
is ".lwo" at the end of the filename?

08-11-2003, 01:54 PM
yes, has the .lwo at the end of it's name. I've also tried saving as different names and directly to the PC (from the Mac).
no luck

08-12-2003, 02:34 AM
that sucks - if it did load, you might still have problems like I did -

there was something about opening LW files in a text-editor and changing all the "/" to ":" I think MLinde has the answer -

08-12-2003, 06:33 AM
for the benifit of others... I copied and pasted the object into a new object and saved it and it worked fine. It seasm the file just got corrupt to the PC

08-12-2003, 07:38 AM
toby, that deals specifically with scene files. objects are binary files, if you open one up with a text editor be prepared to wait for a long time, and expect it to be corrupt after you save it.

riprod3, good to hear, I had just about exhausted my expertise in this area ;)

08-12-2003, 02:16 PM
I'll remember that, thank you