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Paul_Boland
01-08-2009, 09:25 AM
Hi Folks.

In TrueSpace, there is a tool which when used would hollow out an object making its vertices becoming the bones of the object. It was called a Shell Tool and here is what it can do:
http://www.iol.ie/~pkb/TAoPB.htm
See how the geometric blocks have been "Shelled".

Is there a tool in Lightwave that can do this?

Paul_Boland
01-08-2009, 10:23 AM
I found a tutorial for this online here:
http://www.flexomizer.com/post/A-cheap-way-to-make-a-geodesic-dome.aspx

Should give me the results I need, I'll give it a try after dinner. Would be nice to have a geodesic tool in Lightwave itself though.

RebelHill
01-08-2009, 10:31 AM
use edge bevel...

search out the "tickener" plugin on flay...

do one, then the other

JeffrySG
01-08-2009, 10:38 AM
I think there are some truss or pipe plugins (http://www.lwplugindb.com/Plugin.aspx?id=0a32912e) but I'm not sure if any of them will work on an entire object at once. Also, William did a video (ftp://ftp.newtek.com/multimedia/movies/w3dw/outlines.mov) about how to fake this in the rendering stage.

But you can do what you want pretty easily too in LW. The attached file shows the stages in the layers.

1. create your object
2. select all the faces
3. bevel them all in slightly
4. without deselecting the faces delete them
5. use the Thickener (http://www.lwplugindb.com/Plugin.aspx?id=9c812eed) plugin to give the object some depth

I'm sure other people with have other techniques as well.


67974


(oops... rebel beat me to it... lol)

Ztreem
01-08-2009, 11:56 AM
You can also use multishift to do this.
1.Select all polys and start multishift.
2.Inset the amount you like and make a new shift(right click)
3.Shift the same amount but negative in value and right click again
4.Set inset back to 0 and close multishift and press space to confirm and then press delete to delete selected polys.
Now it's done!

Paul_Boland
01-09-2009, 12:47 PM
Wow, so many ways to achieve the same goal, I love it!! I used the tutorial I found and got the result I wanted. I'm working on an entry for the 3D World competition to win a graphics workstation. I haven't a hope in hell of winning but it's the entering that counts. Plus I learned this new technique too :).

Paul_Boland
01-09-2009, 12:53 PM
Also, thanks for the link ti the Thickener plugin. WOW!! What power to add to the toolkit! Very cool indeed!!

geothefaust
01-09-2009, 03:13 PM
Good luck Paul. :thumbsup:

PS- Thickener rules! Also check out UniSlide (formerly DEdgeSlide).