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View Full Version : What Game Engine should I Look for?



Ron Schatz
12-17-2008, 05:36 PM
I do archvis I am looking to load my work into a game engine for clients to look at. What Game Engine should I Look for? That will quickly work will LW 9.5.

Thanks

StereoMike
12-17-2008, 06:50 PM
If you're on a mac, probably unity.
On a PC I'd recommend dxstudio for it's ease of use.
(but either way you won't come around learning to script a bit).

my biased 2 ct
mike

pming
12-19-2008, 04:06 AM
Hiya.

You might want to look into trueSpace by Caligari. The latest version (7.6) is free and has rather impressive real-time rendering capabilities...and it imports LWO format. Might be able to use it...

Game engine wise, if you know how to program in C++ go grab "C4 Enigne" (http://www.terathon.com). If you are more of the artistic type, maybe look into the A7 engine by Conitec ("3D Game Studio"; http://www.3dgamestudio.com/).

C4 has more advanced capabilities, but you need to know your stuff, and you need to know that it is currently still undergoing updates/revision/creation. But the creator of the engine (Eric Lengyel) is a *coding genius in machine form*.

A7 has good capabilities, and is realativly easy to use, but has some limits you run into every now and then. However, there is almost always a work around you can find for whatever problem...especially if you know how to program even a little.

^_^

Paul L. Ming

-EsHrA-
12-19-2008, 06:39 AM
blender?..

mlon

Mr_Dope
12-19-2008, 05:54 PM
I used the A7 engine a couple of month ago. You can script via lite C (very easy to learn), but your objects in the game engine are limited to about 64k faces. So if your model is larger you have to split it.

Blender maybe a option, you can program with python or logic bricks. Also take a look at: http://www.yofrankie.org

I got problems by importing objects to the native modelling application of A7, with .fbx-format. All objects in the file were centred at the origin. But that's probably a LightWave 9.5 export problem. I get same result with XNA.

Both (Blender/A7) support .obj-format very well.


Mc

kasigawa
01-12-2009, 01:25 PM
The Torque engine is always compatable with Lightwave, so i would go with that. It's the engine that's widely used between indi game companies. The only draw back is that it costs too much.

RollerJesus
01-12-2009, 01:46 PM
If you're going to get Torque, get it soon before they jack up the price. (http://www.garagegames.com/blogs/83134/15952)

It's worth noting that the exporter from Lightwave to Torque (dts format) is unsupported 3rd party and can be a bit fickle. Also, it's important to know that you cannot easily export objects from Lightwave into Torque if you want to enter your structures. If it's purely exterior, it's ok but still not as simple as it could be.

If you're on a Mac, I think Unity would be the way to go.

If you would like me to do a test for you with Torque, drop me a line and we can give it a shot.

BTW, I really like your site/gallery. Very Cool!