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silviotoledo
08-08-2003, 02:54 PM
THINGS TO MAKE LIGHTWAVE A BETTER SOFTWARE
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Many Sugestions to Newtek Development Team

PAINT HYPERVOXELS EFFECTS
Use of brushes and airbrushes to define forms and colors with hypervoxels
Allow the user to customize sets of hypervoxels and create new brushes
Allow user to use the Tablet's pressure to paint in 3D

INSTANCING
Allow to repeat milions instances ( with fractal variations ) of the same objects without more

memory use, like Joe Alter's Shave and haircut.

ADD SKIN DEFORM

Just Paint a skin deform map and set the amount of skin deformation. It's not necessary to

increase the mesh, it will be a post process like Sasquatch or bumpmaps and when the skin is

compressed, wrinkles will appear.

SAVE MEMORY
On lightwave 5 you can add a super ultra defined mesh and rotate in realtime. On Lightwave 7.5

this is impossible!
Preview in 5.0 is realtime. What happened with it on 7.0???


MOTION DESIGN MUST ACCEPT WEIGHTS MAPS
Weight maps will allow to make realistic cloth and hair deformation

ONE CLICK MUST TURN A BONE ON A MUSCLE BONE

ALL MOTION DESIGNER PARAMETERS SHOULD HAVE ENVELOP, MAINLY SKIN TICKNESS
Or find a better way for don't see the mesh in colision

HARDBODY MUST BE EASY AND AUTOMATED
Say on the surface panel it's solid ( set the amount in % ) and turn colission on. Just this.


SOLVE THAT CRAZY BONES AXIS ROTATION PROBLEM

SOLVE THAT CRAZY BONES DEFORM
Sometimes Crazy things happen between bones and mesh

MUSCLE BONE MUST INTERACT WITH THE MESH ( SKIN )
Imagine yo have a cilinder with a muscle inside

MOTION DESIGN MUST HAVE A GENERAL CONTROL ENVELOP
A envelop that blend motion design to no motion design

ADD IK FK BLENDER OPTION

DINAMIC PARENT MUST BE INCLUDED FOR EVERYTHING WITH ENVELOP

ADD AN EASY SPLINE DEFORM
To animate face expressions and hair ( when it is alive ), or cloths, when the dinamics makes he

artists going crazy

ADD A MUSCLE SYSTEM
Imagine a cylinder with a bone-muscle inside.
So, make presure with a new bone-muscle inside. The second one must presure the first and so

they will deform the mesh. This kind of complex deformation is necessary. There's colision

detection and pressure effect.
Bones-muscle must have a spline deformation. One point in each extreme and 1 or 3 ponts inside.
It should be manually deformed, automatic deformed and Manual Automatic Blender Enveloped

deformed.
This kind of muscle-bone must allow us to do things like in HOLLOW MAN
It would be coiling and separating, compressing and stretching out inside of the mesh,
without crossing her.



SILVIO TOLEDO

hrgiger
08-08-2003, 04:45 PM
I agree with most of that, but your

formatting is a little

annoying...

I thought a few of these were especially noteworthy:

3D PAINT - Much needed.

INSTANCING- very useful.

SKIN DEFORM PAINTING - is this a feature in some other software or did you come up with this? I hadn't heard of it before and I don't know how feasible it is but it could be useful.

MD AND WEIGHT MAPS - ABSOLUTELY

FK/IK BLENDING -I think we already have this in LW8.

DYNAMIC PARENTING -again, absolutely.

A few things I'll add...

*We have animatable points in 8. We should have a setup mode that allows us to rotate a bone, adjust the points at the joint, and have that remembered as an expression sort of like a smartskin feature. This way, those points will assume that shape everytime the joint is at that particular angle you setup automatically.

*Advanced Fluid dynamics

*More GI options that allow us more flexibility to choose between quality of rendering and speed. Just faster Global Illumination in general....

prospector
08-08-2003, 06:58 PM
Preview in 5.0 is realtime. What happened with it on 7.0???

This happened (and no fault of Newtek) when everyone thought OpenGL was the cats meow and kinda made that the default.

There was massive squalling on that very subject untill the graphic cards started getting better.

Jarno
08-10-2003, 11:06 PM
Originally posted by silviotoledo
ADD SKIN DEFORM

Just Paint a skin deform map and set the amount of skin deformation. It's not necessary to increase the mesh, it will be a post process like Sasquatch or bumpmaps and when the skin is
compressed, wrinkles will appear.


Funilly enough I created a plugin to do just that for a company project a week ago. The result is indeed quite nice.

The plugin isn't available yet. It needs some minor things like documentation and debugging.

---JvdL---