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Celshader
02-24-2003, 04:38 PM
Updated 2-27-03 -- click here (http://vbulletin.newtek.com/showthread.php?s=&postid=6610#post6610) to see update
Updated 2-28-03 -- click here (http://vbulletin.newtek.com/showthread.php?s=&postid=7168#post7168) to see update
Updated 3-01-03 -- click here (http://vbulletin.newtek.com/showthread.php?s=&postid=7350#post7350) to see update


I started translating one of my comic-book characters into 3D. I'll keep posting images and links to this thread as I go along.

Here's a looping Quicktime of the head:
http://www.celshader.com/gallery/lore/lore-wip01.mov

...and here's some views of the head and one-and-a-half panels from my comic that feature this character:

Shade01
02-24-2003, 06:12 PM
Looks nice! In particular I like the stong jawline and the clean inklines. The eyes could a bit more specularity imho, but it's nice work nonetheless.

Skonk
02-24-2003, 06:29 PM
Brilliant as usual :) could i see a wire of that and maybe your cel shader settings? i can never get mine to look quite right.

James..

Tom Winnicki
02-24-2003, 06:29 PM
This is way cool :cool:

Are those renderings straight from the cel-shader or did you have to touch them up?

Celshader
02-24-2003, 07:04 PM
The renders are not retouched -- it's LightWave Edges and the Super Cel Shader. :)

I haven't finished surfacing the model; right now I'm still working on the geometry. The celshader settings I'm using are "temp" settings to get an idea of how it might look when the shading gets simplified. I'm not sure if I'm going to use SCS, BESM or Unreal for any of the surfaces yet.

Here's my "temp" settings for the Super Cel Shader:

Zone 1: Max = 0% Brightness=90%
Zone 2: Min = 0% Max = 40% Brightness=90%
Zone 3: Min = 40% Max = 100% Brightness=100%
Zone 2: Min = 100% Brightness=100%


Originally posted by SpankDaddy
could i see a wire of that and maybe your cel shader settings?

OK:

Skonk
02-24-2003, 07:11 PM
Thanks for the settings :)

Mesh looks really good, looks a lot more detailed than your elf gilrs. Cant wait to see the next update :)

James..

Skonk
02-24-2003, 07:16 PM
Just tried those settings and it looks a million times better already :)


James.

Murphy
02-25-2003, 04:48 AM
Celshader nice work as always. Can't wait to see the finished work.

BTW did you get the email I sent you on all the new anime series with the CG celshaded animation ???

anyways cant wait to see the next post. ^_^

Murphy

Bionic Antboy
02-25-2003, 09:21 AM
Very cool, once again!

I have a quick question about this character's jawline...I notice a thin band of polys defining his jaw. When viewing the QTmov, it appears that the black jawline may actually be textured so on the model. Is it, or is it part of LW Edges?

In either case, it looks really good, and seems to add more weight to the cel-styled look.

Antboy

Celshader
02-25-2003, 12:48 PM
Originally posted by Bionic Antboy
I notice a thin band of polys defining his jaw. When viewing the QTmov, it appears that the black jawline may actually be textured so on the model. Is it, or is it part of LW Edges?

The thin band of polygons has the same color as the LW Edges used on the model. This gives the jaw a "fixed" ink line. :)

Bionic Antboy
02-25-2003, 12:59 PM
Originally posted by Celshader
The thin band of polygons has the same color as the LW Edges used on the model. This gives the jaw a "fixed" ink line. :)

That's what I thought :)

It really helps give the face a distinctive character.

Lebish
02-25-2003, 01:27 PM
Really nice..:eek:

Celshader
02-27-2003, 01:01 AM
I tweaked the ears and added some hair. I plan to adjust the hair, but here's what I have so far:

http://www.celshader.com/gallery/lore/lore-wip02.mov

Skonk
02-27-2003, 06:53 AM
Looking damn nice.

MORE MORE MORE

James.

Locutus
02-27-2003, 09:12 AM
WOW!! Can we see the head and hair in wire frame?

Celshader
02-27-2003, 12:10 PM
Originally posted by Locutus
WOW!! Can we see the head and hair in wire frame?

OK:

Fasty
02-27-2003, 09:05 PM
Good gracious, how did I miss this thread??? Outstanding work as always!! :D This guy has so much character already! Looking forward to updates!

Celshader
02-28-2003, 12:44 PM
http://www.celshader.com/gallery/lore/lore-wip03.mov

Skonk
02-28-2003, 01:06 PM
Looks amazing :)

Btw what technique did u use to model the head?

James...

EDIT: I really need to take some drawing classes or something cos my hand drawing sucks, id love to be able to do stuff like that and i think i have the modeling skills to do it but i dont have the drawing skills to create good reference images like that.

Russel
02-28-2003, 03:29 PM
Murphy wrote: "...the new anime series with the CG celshaded animation..."

Would you please publicly post that particular URL? I'm sure other people would be pleased to take a peep at those promising polygons.
:D

-peter piper

LW_Will
03-01-2003, 02:34 AM
Good Job, CS!

Looks to me like like your "personal best" is a "best" for everyone, eh? ;-)

Now, on the shaded movie, I noticed how well the face is defined by shadow.

Will you use a single light for the face shadows (too make sure it defines the face) or will you use more traditional lighting?

Celshader
03-01-2003, 06:16 AM
Originally posted by SpankDaddy
Btw what technique did u use to model the head?

Short version: splines, Curve2Plate, Edge Tool, and good reference.

I first drew a model sheet so that I would have hand-drawn lines to trace and match in Modeler. It's easier for me to create a model that looks hand-drawn if I have an actual drawing to match.

In Modeler, I used splines to trace almost all of the ink lines defining the head. I then built a spline cage from those splines, and I used this spline cage to create polygons for a rough subpatch version of the head. The spline cage made sure that most of the head's points already lay in the right place.

I then refined the nose, lips, eye sockets and jaw with Smooth Shift and DStorm's Edge Tool. I also modeled the ear separately with Smooth Shift and the Edge Tool, and attached it to the rest of the head afterwards. I did not use splines to model the ear.

I modeled the ink line in some places. I selected polygons in the nose, ear and eye socket and gave them a surface with the same color as the ink line I was using. I also used the Edge Tool to create a thin strip of ink-colored polygons along the edge of the jaw. I cut-and-pasted this strip of polygons to separate it from the rest of the mesh, making it as thin as possible.

I texture mapped the ink line in other places. I took a felt-tip pen to a piece of paper, and sketched a quick eyebrow for my character. I scanned this sketch of an eyebrow and mapped it onto the model with UV mapping.

I built the hair in sections. I used background splines and the excellent Curve to Plate (http://www1.plala.or.jp/Otsuka/graphics/plugins/C2P.HTML) plug-in to model the hair.

All the way through, I took care to match as many of the contours of the original drawings as I could. :)

Celshader
03-01-2003, 06:27 AM
Originally posted by LW_Will
Will you use a single light for the face shadows (too make sure it defines the face) or will you use more traditional lighting?

I lean towards using a single light on celshaded models -- it tends to look cleaner.

Anything goes, though -- if an extra light makes the celshading for a given shot look better, I'll use the extra light. :D

Celshader
03-01-2003, 07:12 AM
I added eyelashes, a mouth interior, and teeth. I adjusted the placement of the eyebrow, and I tweaked the surfacing of the head and eyes.

http://www.celshader.com/gallery/lore/lore-wip04.mov

Skonk
03-01-2003, 09:35 AM
The blinking eyes have really made it come alive :)
And thats for all that info, very helpfull.

James..

HowardM
03-01-2003, 10:30 AM
jen, you make me cry! :)