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View Full Version : Why is Direct X export so damn hard in LW?



bugzilla
12-01-2008, 12:25 PM
For a long time I have been looking for a way to get animated, textured objects out of Lightwave into the Direct X format but it has proved useless. All the exporters I have found are extremely buggy and none of the third party apps I have found retain both the animation and texture info from Lightwave. Why, after all this time, is there not a native Direct X exporter built into Lightwave that accomplishes these things? Are there any plans to implement one in the future? Has anyone found a way to do this and if so, how?

Rayek
12-02-2008, 02:22 PM
Here are some settings to get a proper directx file out of the dstorm plugin that works for 3drad:

http://www.3impact.com/3Impact_Engine/hulk7123/lwtips.htm

I found that DXstudio allows you to bring in different animations, stitch them together, label them and export to a directx format that actually works. Unfortunately, the free version does not allow you to export, I think.

http://www.dxstudio.com/

bugzilla
12-02-2008, 02:54 PM
Here are some settings to get a proper directx file out of the dstorm plugin that works for 3drad:

http://www.3impact.com/3Impact_Engine/hulk7123/lwtips.htm

I found that DXstudio allows you to bring in different animations, stitch them together, label them and export to a directx format that actually works. Unfortunately, the free version does not allow you to export, I think.

http://www.dxstudio.com/

Thank you for trying to help me. Unfortunately, none of the settings worked. The .x files created by the Dstorm plugin are not viewable in any of a number of 3D content viewers I have tried (Deep Exploration, the DX Viewer that comes with the Dstorm plugin, loading the .x file in a Dark Basic program).

It looks like .x export from Lightwave is a futile effort. I can't see myself spending $4000 on 3ds Max or Maya so it looks like I'm stuck unless I can get the .x exporter from Blender to work.

Rayek
12-02-2008, 04:48 PM
As far as static objects go, I was able to convert the Sugi character with no problems to Directx using Accutrans:

http://www.micromouse.ca/index.html

I did have to point to the texture maps in DXstudio after importing - but it did work.

I am trying to figure out a way to get the animations converted as well. You see, normally I do my directx exporting in Cinema4d.

By the way, Lightwave is not the only app having trouble exporting to x: the dxstudio forum is full of people with the same problem, whether they use 3dsmax, maya or cinema4d.

Rayek
12-02-2008, 05:24 PM
Another option would be Truespace, which is free and has a good dx exporter. I have tested this myself, and all the animations are retained and are usable in dxstudio without any trouble. And now that it's free to download... :-)

http://www.caligari.com/