View Full Version : Phoneme/Animation Checklist.

11-28-2008, 01:07 PM
Hey everyone,

I'm looking for a phoneme checklist, and any other cheat sheet type documents that you might use, especially for production environment. Does anyone have one that they would share?

Thanks. :)

11-28-2008, 02:15 PM
Generally you can find them in any decent book on character animation.
Heres some useful links:

11-28-2008, 02:52 PM
Thanks Larry, I knew I could count on you. :)

11-29-2008, 09:35 AM
Try this:

11-29-2008, 09:48 AM
Heres a couple of things you might find useful. Ive used both for timing out the mouth shapes to the audio. Makes things a lot quicker.
I believe Mike Green, aka Dodgy has a plugin to convert papagayo data to a morphmix project.

11-29-2008, 12:26 PM
yieesh.. I wouldn't model phonemes if I were you. And I certainly wouldn't use any recipe or cheat chart.
Maybe for über cartoony characters, but not for something remotely realistic.
All examples I've seen (and by personal experience) of this produces overly pronounced lip action and unnatural snapping of the mouth.
I'd rather look in a mirror while performing the sentences. And even that is dangerous because when you look at yourself in a mirror and try to pronounce words, that is exactly what you do. You TRY TO PRONOUCE words in a visual manner. That's not how you do when you speak. Then you think about what you want to communicate and the lips follow and produce the words unconciously.
The best thing is to set up a dv cam (I guess most people have one) and record yourself saying the words with the same attitude/intensity as in the sound clip. Then AFTERWARDS look at you recorded speach and see how the jaw goes up and down, how the mouth narrows and widens, how the upper lip rises and snarls while you speak and try to break down the morphs/bone rotations to basic muscle movements across the face. Having some anatomical refernce helps.
Also what might help, is having a look at the FACS system initially developed by Paul Ekman:

This probably sounds like alot more work, but it actually doesn't have to be and it pays of every time. Often you can get away (meaning acheiving a natural, realistic result) with basic jaw action plus open/close and wide narrow.

11-29-2008, 12:46 PM
Lol, thanks for the responses. All the links are helpful, now that I've had a chance to look at them...

However, I was meaning I'm looking for an actual physically printable checklist for the creation of the phenomes. I'm sure some studio pros out there use something like this. No? :o