View Full Version : Anyone getting volumetrics being ignored in the depth buffer?

11-24-2008, 06:56 AM
HI all,

I'm using hypervoxels and HD Instance in a scene and I'm noticing that they are comtimes completely missing from the depth buffer....so I'm guessing it's a volumetric class thing. Anyone else getting anomalies too? When I reload the scne all seems fine...but that's not the most confifdence inspiring thing...