View Full Version : ClothFX that works

11-22-2008, 06:50 PM
at least as well as poser.

11-23-2008, 08:21 AM
Having used both I still think clothfx is much better. What in particular does posers cloth have that you feels LWs is lacking?

11-23-2008, 01:07 PM
Coincidentally, I posted a description of the, IMO, irrational way that ClothFX is designed in the Community forum today.

From my perspective, starting from the basics, ClothFX is horrendously poorly designed. The fact that there are so many training tutorials out there for LW tells me that they are NEEDED because many aspects of LW are so counter-intuitive. In this particular case, Poser's cloth is very simple to use. It assumes gravity pulling down, at the correct value, on only those objects defined as cloth. Simple. When applying a cloth object to a character mesh, Poser automatically backs the cloth out if parts are inside the mesh. I don't think LW does that. But it's a very big thing.

Figuring out the ClothFX interface could be an entire 10 hour tutorial in itself, ONLY because it is so incredibly cryptic and counterintuitive.

One of the challenges is that, for those who have spent years figuring it out, the irrational becomes normal, and they don't understand why others don't understand. I have tried so many times to figure it out, and if you don't use it every day, when you come back to it months later you're scratching your head. Like I said, I've used LW since the Amiga days, so I'm certainly not a newbie. But after many, many hours of videos and reading the forums and hitting my head against the wall, it still drives me nuts.

11-24-2008, 10:09 AM
Pretty much what mccabejc said, after having used Maya's cloth/garments and nCloth and XSI's syflex, i can say, without sugar coating it, that clothfx pretty much sucks (interface and solver wise)
Sorry to put it this way, but that is just how i feel about it after having tried quite a couple of other commercial cloth solvers, and not that the others are perfect, by far from it, but i thinks LW's cloth solver is just below par with what is available and known these days.

Now, this is in no way a punch in the gut of the programmers at NT, they probably know it is below par, but they can do only so much in each update cycle (and i'm already more than happy the way it is going, i'm sure they'll fix it, i'm just fortunate enough i can afford to feed the many headed beast called Autodesk to give me a cloth solver i can use for now (Maya is my most expensive LW plugin/bandaid :p ))

11-25-2008, 02:51 PM
Having used both I still think clothfx is much better. What in particular does posers cloth have that you feels LWs is lacking?

I have not actually used poser's cloth solver but I saw a video of it being used to generate an mdd file for lightwave and I have to say that if I was ever serious about doing cloth I would buy poser and go through the mdd transfer "hassle". The setup in poser was just a click here and a click there, all made sense. I've spent hours with clothfx and found it's behaviour irrational, unpredictable, and impossible to rely on. I can't afford syflex or whats it called, so poser is the next best thing it appears.

So the feature of poser I'm after is where I can click on a button and I see cloth animated with out any crazy hours of pulling my hair out fudging with things and settling on a sub par simulation. Basically, I want it not to suck.

12-01-2008, 09:03 AM
Maya n cloth with realtime feedback makes LW Cloth Fx a joke :).
Newtek needs review it a lot once cloth simulations on game engines are now realtime and better!

N-Cloth SKIN + Maya Muscles


N-Cloth ralistic simulation