View Full Version : Crude Animation of the day?

11-07-2008, 07:23 PM
Being an animation noob with limited skills and a DS was never so much fun as this.


Using Animanatee for the Nintendo DS (on a R4DS card). http://deku.gbadev.org/program/animanatee-1_3b.zip

I sketched a lot of crude frames- so is this still a sketch of the day?

Thanks to Mr. Jones for showing this little app to me- along with Colors! which I use almost every day.

11-07-2008, 07:50 PM
A few more...



Check out some fun/amazing work by others!







There are quite a few on Youtube. It's a great tool for doodling and working on timing on the go IMHO!

11-07-2008, 10:18 PM
LOL! I can tell they used radiosity, motion blur, and everything. Must have taken 3 weeks to render. LOL!

11-08-2008, 11:57 AM
Yeah, I think it's a good reminder that even the simplest hand drawn animation has a lot of charm given you see the hand of the person who did it so well. Plus when it's so crude you just have to accept a bunch of things.

I'm trying to use it to improve my animation skills between the ears- since you have to think about everything when doing hand-drawn stuff- no IK, no bones, no render, no deformers, no key frames, no tweening, no curves controls, no render- you get the point! For me it's like art Sodoku...

Needless to say- you've got to forgive yourself a bit when working on a screen at 248X184 resolution that's 2" X 1.5" or so!

Here is today's- Eric the three fingered viking crawl. Trying to push myself a bit more after seeing some great stuff on youtube...


11-08-2008, 02:54 PM
excellent stuff!

11-10-2008, 09:32 PM
OK cresshead- where's your animation doodles? We know you've got them!

Here are a few new ones- each firsts for me- a running animation with ball catch and a face going through some "emotions" if you can call them that!



I guess with animation you've gotta walk and run before you can "face"! A joke as bad as my animation skills!

11-11-2008, 07:41 AM
Lol ! Cool stuff :D

11-11-2008, 07:37 PM
A couple more- an "in place" walk cycle that needed 1 more frame (forgot about not being able to insert frames in Animanatee!) and a classic bouncing ball- now with ROLL technology! I thought the bouncing ball looked like a hostess cupcake at first...so I left that one in there...



BTW- I found a site by a traditional animator (read- 2D) who has some great animation tutorials he's developing- the information looks solid and in depth- and might be of use to others:


His blog:


Good stuff- esp. for free- I might make a donation to his site just to help support him- others seem to charge a lot for such knowledge...

11-15-2008, 07:46 AM
okay...bit of fun...ds is cool huh!


11-15-2008, 01:21 PM
Bill Plimpton transformational madness! So I take it this is straight ahead/forward animation?!


11-15-2008, 01:44 PM
yeah just 'scratch n go' animation...a neat thing that Animanatee can do is you can hit play and have your animation playing in the top screen whilst you continue to draw on frames below on the bottom screen to tweek and add to the animation as it plays as full speed.

11-16-2008, 12:40 PM
another one!

done with toonboom studio...just straight ahead..as you can see i'm not brill at drawing
still bit of fun to learn toon boom..must ba a way to add a load of blank frames in toonboom..?

also if you use onion skinning on filled images it makes it harder to add more frames with onion skinning in on as they look filled in...still that's what you'd expect i surpose as you should rough in first THEN fill in afterward.

looking at toon boom animate though i'm not 'wow' with the ple version as yet...it's def different from toon boom studio.

11-22-2008, 04:49 PM
That's cool stuff guys. Truly inspirational. I'm working on some momentum/weight animations right now, I'll get them and some other stuff up here ASAP as well.

11-30-2008, 05:11 PM

another one!

hey i'm looking int the retro style of 2d like that of the 70's animations.

painted the character and bg in painter x...not that i'm much cop at painting!
but hey i'll get better and cheat a little too!

anyhow the layered file from painter was saved as a psd file then imported into toon boom
and rigged up for a quick test..i wanted to see how it compared to using vector art inside
of toon boom and so use the water color look from painter..

the character was quite basic just 1 arm and 1 leg... no elbow or knee joints and no fingers
just enough to 'see' how it performs.

gotta say i quite like the look...VERY 1970's!

12-15-2008, 04:52 PM
You've got a Terry Gilliam thing going! You just have to add squishy sounds etc.!